Symbols
\"
\'
\b
\f
\n
\r
\t
\unnnn
\xnn
_lockroot, using
_root scope
 
Numerics
9-slice scaling
  about
  enabling
  scale9Grid property
  understanding
  using
 
A
actions, coding standards
ActionScript
  about 1, 2
  comparing versions
  creating cue points with
  Flash Player
ActionScript 2.0
  assigning ActionScript 2.0 class to movie clips
  compiler error messages
ActiveX controls
adaptively sampled distance field (ADF)
adaptively sampled distance fields
ADFs 1, 2
alpha channel masking
animation
  brightness
  creating a progress bar
  filters
  frame rate 1, 2
  with glow filter
animation, symbols and
animations
  continuing
  that run continuously
anonymous function
  using
  writing
anti-alias
  for animation and readability
anti-alias text
  about
  advanced value
  creating table
  Flash Player support
  limitations
  modifying sharpness and thickness
  normal value
  setting antiAliasType property
  sharpness property
  support
  thickness
  using
anti-aliasing
  about
  Flash Player support
antiAliasType property 1, 2, 3
ARGB (RGB with Alpha)
arguments
  in named functions
array literal
arrays
  about
  about multidimensional
  adding and removing elements
  analogy
  and Object class
  and sortOn() method
  assigning values to
  associative
  associative array
  associative array using Object
  associative array using the Array constructor
  creating
  elements of
  examples of 1, 2
  indexed
  iterating through a multidimensional array
  modifying 1, 2
  multidimensional array
  multidimensional using a for loop
  pass by reference
  referencing and finding length
  shorthand syntax
  to create object
  using
  using shorthand syntax to create
ASCII values
  function keys
  keyboard keys
  numeric keypad keys
  other keys
ASCII, defined
ASO files
  deleting
  using
associative array, about
associativity, of operators
asynchronous actions
attaching sounds
 
B
backslash character, in strings
balance (sound), controlling
behaviors
  Zoom transition
best practices
  ActionScript 1 and ActionScript 2.0
  coding conventions
  comments
  comments in classes
  functions
  naming Booleans
  naming classes and objects
  naming constants
  naming functions and methods
  naming interfaces
  naming packages
  naming variables
  scope
bevel filter
  about
  using
binding components with ActionScript
bindings
  creating a one-way binding
  creating a two-way binding
  creating with ActionScript
bitmap
  text
bitmap caching
  about 1, 2
  advantages and disadvantages
  and alpha channel masking
  and filters
  caching a movie clip
  defined
  enabling
  opaqueBackground property
  scrollRect
  surfaces
  when to avoid
  when to use
BitmapData class
  about
  applying filters to
  noise effect
  using 1, 2
  with displacement map filter
blending modes
  about
  applying
blur filter
  about
  animated with Tween class
  using and animating
Boolean
  data type
Bounce easing class
broadcaster object
built-in functions
 
C
cacheAsBitmap property
callback functions
  writing
calling methods
caps styles
  about
  setting
caps styles, setting
capturing keypresses
cascading style sheets
  and TextField.StyleSheet class
  applying style classes
  applying to text fields
  assigning styles to built-in HTML tags
  combining styles
  defining styles in ActionScript
  example with HTML tags
  example with XML tags
  formatting text with
  loading
  properties supported
  using to define new tags
case sensitivity
  about
  and Flash Player version
casting objects
character embedding dialog box
  using
character encoding
character sets
  creating custom set
characters
  adding and removing embedded
checking
  for loaded data
child
  movie clips, defined
  node
class file
  guidelines for organizing
  structuring
class members 1, 2
  about
classes
  about built-in
  accessing built-in properties
  and ASO files
  and constructor functions
  and inheritance
  and instance variables
  and polymorphism
  and scope 1, 2
  as blueprints
  as data types
  assigning to an instance in Flash
  assigning to movie clips
  benefit of using
  best practices for writing
  built-in and top-level
  calling built-in object methods
  class members
  classpaths
  compared to interfaces
  compared with packages
  compiler resolving references
  compiling and exporting
  controlling member access
  create an instance
  creating a class file
  creating a new instance of built-in class
  creating an instance of
  creating and packaging
  creating dynamic
  defined
  documenting
  encapsulation
  excluding built-in classes
  flash.display classes
  flash.external classes
  flash.filters classes
  flash.geom classes
  flash.net classes
  flash.text classes
  getter/setter methods
  importing
  importing and packaging
  inheritance example
  initializing properties at runtime
  instantiation
  methods and properties
  mx.lang classes
  naming class files
  organizing in packages
  overriding methods and properties
  preloading
  private methods and properties
  properties of
  public, private, and static methods and properties
  resolving class references
  scoping
  static members of built-in classes
  static methods and properties
  superclass
  System and TextField classes
  top-level
  using class members
  using custom classes in Flash
  using getter/setter methods
  working with built-in
  working with custom
  writing a subclass
  writing custom
  writing custom example
  writing methods and properties
classpath
  about
  defined
  delete directory from
  document level
  global
  search order of
clone() method
  about
  using
code
  examples, copying and pasting
coding conventions
  ActionScript
  components
collisions, detecting
  between movie clip and Stage point
  between movie clips
colons, about
color matrix filter
  about
  using 1, 2
colors
  values, setting
comments
  about
  and syntax coloring
  best practices
  cluttered or clustered
  in class files
  inside classes
  multiline
  single line
  trailing
  writing in class files
communicating with the Flash Player
comparison operators
compile time, defined
complex data type (data value)
component-based architecture, defined
components, coding conventions
compound literals
compound statements
  writing
concatenating strings
conditional expressions
conditional operator
conditional statements
  writing
conditions
  writing
conditions, about
constants
  about
  best practices
  using
constructor functions
  sample
  writing
continuous stroke modulation
conventions, naming
converting data types
convolution filter
  about
  about applying
  using
counters, repeating action with 1, 2
creating objects
creating strings
CSM
  about
  about parameters
cue points
  creating
  navigation, event, and ActionScript
  tracing
  using
  viewing
  working with
curly braces, about
cursors, creating custom
custom anti-alias
  defined
custom character sets, creating 1, 2
custom formatters
  about
  using
custom functions
CustomFormatter class
  about
  using
 
D
data
  about
  and variables
  defined
  loading and progress bar
  organizing into objects
data types
  and values
  annotations
  assigning
  automatically assigning
  basic
  Boolean
  complex
  converting
  defined
  determining type
  MovieClip
  null
  Number
  Object
  primitive
  String
  undefined
  void
data, external 1, 2
  access between cross-domain SWFs 1, 2
  and LoadVars object
  and messages
  and server-side scripts
  and XML
  and XMLSocket object
  checking if loaded
  security features
  sending and loading
debugging
  compiler error messages
Delegate class
  about
  using
deprecated Flash 4 operators
depth
  defined
  determining for movie clips
  determining instance at
  determining next available
  managing
design patterns
  encapsulation
  Singleton
detecting collisions
device fonts
  defined
  masking
displacement map filter
  about
  applying to an image
  using
  with BitmapData class
do..while loops
documentation, additional resources
DOM (Document Object Model), XML
domain names and security
dot syntax (dot notation)
double-quote character, in strings 1, 2
dragging movie clips
drawing
  with code
Drawing API
  about
  and line styles
  complex gradient fills
  drawing circles
  drawing curves
  drawing lines, curves, and shapes
  drawing rectangles
  drawing rounded rectangles
  drawing specific shapes 1, 2
  drawing triangles 1, 2
  lines and fills
  progress bar
  using
drawing methods
 
drawingAPI
  with Tween and TransitionManager classes
drop shadow filter
  about
  and clone() method
  animating
  applying to transparent image
  using
duplicating, movie clips
dynamic classes
dynamic text
 
E
easing
  about
  defining
  with code
ECMA-262 specification
effects
  blending modes
  brightness
  brightness and color
  brightness tween
  fading
  grayscale
  noise
  panning an image
elements, of an array
embedded characters
  adding and removing
  using with text fields
embedded fonts
  embedding a font symbol
  using with TextField class
encapsulation
  about
  using
endpoints
equality operators
error handling and filters
error messages
escape character
escape sequences
event handler methods
  and on() and onClipEvent()
  assigning functions to
  attaching to buttons or movie clips
  attaching to objects
  defined
  defined by ActionScript classes
  in ActionScript 2.0
  scope
event handler mthods
  checking for XML data
event listeners
  classes that can broadcast
  scope
event model
  for event handler methods
  for event listeners
  for on() and onClipEvent() handlers
events
  and movie clips
  broadcasting
  defined
expressions
  manipulating values in
extends keyword
  about
  syntax
External API
  about
  using
external class files
  using classpaths to locate
external media
  about loading
  and the root timeline
  creating progress bar animations
  loading images and SWF files
  loading MP3 files
  loading SWF and image files
  loading SWF files and JPEG files
  MP3 files
  playing FLV files
  preloading 1, 2
  ProgressBar component
  reasons for using
external sources, connecting Flash with 1, 2
ExternalInterface class
  about
  using
 
F
fading objects
FileReference class
  about
  and download() method
  and security
  building an application
files, uploading
filters
  adjusting properties
  and ActionScript
  and error handling
  and memory usage
  and out-of-memory error
  and performance
  and transparency
  animating
  applying to instances
  array
  changing brightness level
  defining
  getting and setting
  glow filter
  manipulating with code
  modifying properties
  noise
  rotating and skewing
  rotating, skewing, and scaling
  understanding packages
Flash 4 files, opening with Flash 8
Flash 8, new and changed ActionScript features
Flash Play 9.x, new and changed ActionScript 2.0 features
Flash Player
  and ActionScript
  classes, about
  coding standards
  communicating with
  displaying full screen
  displaying or dimming the context menu
  methods
  normal menu view
  publish settings
  scaling SWF files to
Flash Player 4
  creating content for
Flash Player 7
  new security model 1, 2, 3
  porting existing scripts
Flash Player 8
  deprecated language elements
  new and changed ActionScript editor features
  new and changed language elements
Flash Video
 
FlashVars
  about
  using to display text
FlashVars property
  about
  using
FLV files
  and Macintosh
  configuring the server for FLV
  creating a FLV banner
  creating a progress bar
  cue points 1, 2
  external video
  loading external files at runtime
  metadata
  navigating with code
  preloading
  preloading external video
 
  working with cue points
FLVPlayback component
  and cue points
  and seek() method
  creating cue points to work with
  seek to a specified duration
  seek to cue point 1, 2
  using cue points with
font outlines
font rendering
  about
  methods
  options
font symbols, embedding
font tables
  creating
  cutoff values
  setting
fonts
  about
  adding and removing
  cutoff values
  defined
  sharing
for loops
  example
for statements, writing
for..in loops
form feed character
formatting text
  using
frame rate
  about
  and onEnterFrame
  choosing
  with Tween class
frame scripts
  about
fscommand() function
  commands and arguments
  communicating with Director
  using
fully qualified name
  defining
  using
function
  function block
function keys, ASCII key code values
function literal
  about 1, 2
  redefining
functions
  about
  as black box
  asynchronous
  best practices
  built-in and top-level
  callback
  calling top-level functions
  compared with methods
  comparing named and anonymous
  constructor 1, 2
  conversion
  creating and calling
  custom
  defining
  defining global and timeline
  for controlling movie clips
  function block
  function literal
  in a class file
  named function syntax
  naming
  nested
  passing parameters to
  returning values from
  reusing
  standard format for named functions
  targeting and calling user-defined functions
  top-level
  types of
  using a named function
  using in Flash
  using variables in
  writing anonymous functions
  writing named functions
 
G
garbage collection
getAscii() method
getter methods
  about
  using
getting information from remote files
getting mouse pointer position
getURL() method
global variables
glow filter
  about
  animate
  using
glyphRange node, about
gradient bevel filter
  about
  and blurX and blurY properties
  and fill
  and highlight
  and knockout and type properties
  and movie clip fill
  and strength property
  applying
  applying to a movie clip
  color distribution
  colors array
  ratio array
  ratio value and angle
  using
gradient glow filter
  about
  using
grayscale image
grid fit types, using
 
H
hitTest() method
HTML
  example of using with styles
  styling built-in tags
  supported tags
  tags enclosed in quotation marks
  text field
  using <img> tag to flow text 1, 2, 3
  using cascading style sheets to define tags
  using in text fields
HTTP protocol
  communicating with server-side scripts
  with ActionScript methods
HTTPS protocol
 
I
ID3 tags
if..else if statements, writing
if..else statements, writing
IIS 6.0 web server
images
  applying blending modes
  embedding in text fields
  loading into movie clips
 
IME (input method editor)
  about
  using
import
  about the statement
  multiple classes within package
  using wildcard
importing
  class files
In
indexed array 1, 2
information, passing between SWF files
inheritance
  about
  and OOP
  and subclasses
  example
initialization, writing ActionScript
initializing movie clip properties
input method editor
  about
  using
input text
instance names
  and target paths
  compared with variable names
  defined
instances
  and OOP
  applying filters to
  defined
  targeting
  targeting dynamic
  targeting nested
instantiation
  defined
  of objects
interactivity, in SWF files
  creating
  techniques for
interface keyword
interfaces
  about
  and OOP
  complex interface example
  creating
  creating as data type
  defining and implementing
  example
  naming
  understanding inheritance and
IP addresses
  policy files
  security
 
J
JavaScript
  and ActionScript
  and Netscape
  international standard
  sending messages to
JPEG files
  embedding in text fields
  loading into movie clips 1, 2
jumping to a URL
 
K
key codes, ASCII
  function keys
  getting
  letter and number keys
  numeric keypad
  other keys
keyboard
  ASCII key code values
keyboard controls
  to activate movie clips
keypresses, capturing
keywords
  _root
  about
  extends
  interface
  this
  using
 
L
levels
  loading
levels, identifying depth
line styles
  about
  alpha
  and drawing API
  capsStyle and jointStyle
  color
  miterLimit
  parameters
  pixelHinting
  scaling
  stroke and cap styles
  thickness
lines
linkage
  coding conventions
  identifier 1, 2
Linkage Properties dialog box 1, 2, 3
linking, movie clips
listener objects
  unregistering
listener syntax
literals
  about
  compound
LiveDocs, about
loaded data, checking for
loaded SWF files
  identifying
  removing
loading
  displaying XML files
  external media
loading data
  from server
  variables
loadMovie() function
loadVariables() function
LoadVars class
  checking HTTP status
  loading variables from text file
  using
  using to display text
LoadVars object, creating
local variable, about
Locale class
  about
  using
looping statements 1, 2
loops
  creating and ending
  do..while
  for
  for..in
  nested
  using
  while
 
M
Macromedia Director, communicating with
manipulating numbers
masks
  and alpha channel masking
  and device fonts
  scripting to create
  strokes ignored 1, 2
MediaPlayback component
  using cue points with
members (methods and properties)
  public, private, and static
message box, displaying
metadata
  about
  using
methods
  about 1, 2
  and arrays
  asynchronous
  compared with functions
  defined
  for controlling movie clips
  naming
  of objects, calling
  private
  pubic
  static
  types of
MIME format, standard
MIME type
mouse position, getting
movie clips
  activating with keyboard
  adding parameters
  adjusting color
  _root property
  and with statement
  apply glow filter
  assigning a custom class to
  assigning button states to
  attaching on() and onClipEvent() handlers
  attaching to symbol on Stage
  background
  calling multiple methods
  changing color and brightness
  changing properties while playing
  child, defined
  controlling
  creating an empty instance
  creating at runtime
  creating subclasses
  data type
  deleting
  detecting collisions
  determining depth of
  determining next available depth
  dragging
  duplicating
  embedding in text fields
  fading with code
  filters property
  functions
  initializing properties at runtime
  instance name, defined
  invoking methods
  loading MP3 files into
  loading SWF files and JPEG files into
  looping through children
  managing depth
  methods and functions compared
  methods, listed
  methods, using to draw shapes
  nested, defined
  parent, defined
  properties
  properties, initializing at runtime
  removing
  sharing
  starting and stopping
  targeting dynamically created
  using as masks
 
MovieClip class
  adjusting the filters property
  and scale9Grid property
  blendMode property
  drawing methods
  filters property
MovieClip data type, defined
moviename_DoFSCommand function
MP3 files
  creating a progress bar
  ID3 tags
  loading 1, 2
  loading into movie clips
  preloading 1, 2
  reading ID3 tags
multidimensional arrays, about
 
N
named functions
naming classes and objects, best practices
naming conventions
  Booleans
  classes and objects
  functions and methods
  interfaces
  packages 1, 2
  variables
naming interfaces, best practices
naming packages, best practices
navigation
  controlling
  jumping to frame or scene
nested movie clips, defined
Netscape, JavaScript methods supported
NetStream class
  and onMetaData handler
  using onMetaData handler
networking
  restricting networking APIs
newline character
nodes
noise effect
null data type
numbers, manipulating with methods
numeric keypad, ASCII key code values
 
O
object literal
object properties
  assigning values to
object-oriented programming
objects
  accessing properties
  calling methods
  coding standards
  creating 1, 2, 3
  creating in Flash
  data type
  fading out
  looping through children of
  organizing data in arrays
old players, targeting
on() and onClipEvent() handlers
  attaching to movie clips
  scope
onEnterFrame, and frame rate
online resources
OOP
  about 1, 2
  and encapsulation
  and inheritance
  and interfaces
  and objects
  and polymorphism
  design
  instances and class members
  writing custom classes
opaqueBackground property
  defined
  using
operands
operation order
operator precedence and associativity
operators
  about
  additive
  assignment 1, 2
  associativity
  bitwise logical
  bitwise shift
  combining with values
  comparison
  conditional 1, 2, 3
  deprecated
  dot and array access
  equality
  logical 1, 2
  manipulating values
  mathematical expressions
  multiplicative
  numeric
  operands
  postfix
  precedence and associativity
  relational
  relational and equality
  unary
  using assignment
  using in Flash
order of execution (operator)
  operator associativity
  operator precedence
organizing scripts
  ActionScript 1.0 and ActionScript 2.0
  attaching to objects
  coding conventions
out-of-memory error
 
P
packages
  about
  compared with classes
  importing
  naming
  working with 1, 2
parameters
parent movie clips
parentheses, about
PDF documentation, where to find
performance
  and filters
  and frame rate
  bitmap caching
playing movie clips
policy files
  defined
  must be named crossdomain.xml
 
polymorphism
  about
  using
post colon syntax, defined
prefixes, super
primitive data type (data value)
progress bar
  and drawing API
  creating with code
  for data loading
projectors, executing applications from
properties
  initializing at runtime
  of movie clips
  of objects, accessing
  private
  public
  static
publish settings
  choosing Flash Player version
punctuators
  about
  curly braces
  parentheses
  semicolons and colons
 
Q
quotation marks, in strings
 
R
registration point, and loaded images
relational operators
relative paths
remote
  files, communicating with
  sites, continuous connection
removing
  loaded SWF files
  movie clips
repeating actions, using loops
reserved words
  about
  other recommendations
resources, additional
Restricting networking APIs
return statement
_root property and loaded movie clips
runtime data binding
  about
  creating a two-way binding
  with CheckBox
runtime, defined
 
S
sample files, about
scale-9
  about
scope
  about
  best practices
  in classes
  this keyword
scripted animation
  about
  and blur filter
  and filters
  and Tween class
  brightness tween
  creating a progress bar
  drawing API
  moving images
  moving objects
  panning images
  Tween and TransitionManager classes
scripts
  about events
  clip events
  frame scripts
  keyboard events
  porting to Flash Player 7
scrolling
  and bitmap caching
  text
scrollRect property
security
  and policy files
  and porting scripts to Flash Player 7 1, 2, 3
  cross-domain
  data access across domains
  Flash Player compatibility
  loadPolicyFile 1, 2
  restricting networking APIs
semicolons, about
sending information
  in XML format
  to remote files
  URL-encoded format
  via TCP/IP
server-side scripts
  creating
  languages
  XML format
servers, opening continuous connection
setInterval
  and frame rate
  using
setRGB method
setter methods
  about
  using
sharing fonts
  about
single-quote character, in strings 1, 2
Singleton design pattern
slash syntax
  about
  not supported in ActionScript 2.0
  using
socket connections
  about
  sample script
sounds
  attaching to Timeline
  balance control
  controlling
 
special characters
Stage, attaching symbols to the
statements
  about
  compound 1, 2
  conditional 1, 2
  defined
  for
  guidelines for writing
  if
  if..else
  if..else if
  importing
  switch
  try..catch..finally 1, 2
  while and do while
  with
static members
static text
stopping movie clips
strict data typing
String class
  about 1, 2
  and substr() and substring() methods
  charAt() method
  concat() method
  length property 1, 2
  split() method
  toLowerCase() and toUpperCase() methods
  toString() method
strings
  about
  analyzing
  comparing
  comparing to other data types
  converting and concatenating
  converting case
  creating
  creating an array of substrings
  defined
  determining length
  examining characters
  finding character position
  finding substring
  forcing type comparisons
  looping over
  returning substrings
  using
Strings panel
stroke styles
strokes
  setting parameters
  setting styles
strong typing 1, 2
styles
  line
  stroke and caps
styles, stroke and caps
subclasses
  creating for movie clips
  example
  writing
subclasses, about
super prefix
superclass
surfaces
  defined
SWF files
  controlling in Flash Player
  creating sound controls
  embedding in text fields
  jumping to frame or scene
  loading and unloading
  loading into movie clips
  maintaining original size
  passing information between
  placing on Web page
  scaling to Flash Player
 
switch statements
  conventions
  using
syntax
  case sensitivity
  slash
system
  event, defined
  requirements, for ActionScript 2.0
 
T
tab character
target path
  and dot syntax
  and nested instances
  and targeting an instance
  inserting
  using
  using button
targeting
  and scope
  loaded content
TCP/IP connection
  sending information
  with XMLSocket object
text
  assigning to text field at runtime
  loading and displaying 1, 2, 3
  scrolling
  terminology
  using <img> tag to flow around images
 
text components
text fields
  about
  and HTML text
  applying cascading style sheets
  avoiding variable name conflicts
  changing dimensions
  changing position
  controlling embedded media
  creating dynamically at runtime 1, 2
  default properties
  dynamic
  embedding clickable images in
  embedding movie clips in
  embedding SWF or image files
  flowing text around embedded images 1, 2
  formatting
  formatting with cascading style sheets
  HTML formatting
  instance and variable names compared
  instance names
  loading text
  loading variables into
  manipulating
  populating with external text
  setting thickness
  specifying image dimensions
 
text formatting
  about
text layout
text rendering options
TextField class
  creating scrolling text
  using
TextField methods, using
TextField.StyleSheet class
  and cascading style sheets
  and TextField.styleSheet property 1, 2
  creating text styles
TextFormat class
  about
  using
this keyword 1, 2
  and scope
  as prefix
  in classes
  scope
  using
timeline variable, about
trace statements, writing ActionScript
transferring variables between movie and server
Transition class
  animating brightness level
TransitionManager class
  about
  and easing
  using
  with drawing API
  with Tween class
transitions
  adding with ActionScript
  adding with behaviors
  defining
transparency, and masking
try..catch..finally statement, writing 1, 2
Tween class
  _alpha property
  about 1, 2
  and easing
  animating blur filters
  animating brightness level
  continueTo() method 1, 2
  fading objects with
  importing
  onMotionFinished event handler
  setting duration of frames
  to trigger animation completed
  using 1, 2
  with Drawing API
  with TransitionManager class
  yoyo() method 1, 2
tweens
  adding with ActionScript
  adding with behaviors
type checking
  defined
  dynamic
  example
typographical conventions
 
U
UCS (Universal Character Set), defined
undefined data type
Unicode
  character code
  defined
Universal Character Set (UCS)
URL variables, about
URL-encoded format, sending information
user event
user-defined functions
  writing
UTF-16 encoding standard
UTF-8 (Unicode)
 
V
values
  and data types
  manipulating in expressions
variables
  and operators
  and scope
  assigning values
  avoiding name conflicts
  changing value
  comparing undefined and defined
  converting to XML
  declaring
  default values
  defined
  instance
  loading 1, 2
  loading from external text file
  loading into text fields
  local
  naming rules and guidelines
  passing by reference
  passing from HTML
  passing values from URL string
  sending to URL
  setting using a path
  timeline
  transferring between movie clip and server
  URL encoded
  using
  using FlashVars to pass
  using in a project
  using in an application
variables, global
video
  about
  about external FLV files
  adding seek functionality
  and Macintosh
  configuring the server for FLV
  creating a banner
  creating a progress bar to load FLV
  creating a video object
  creating FLV files
  cue points
  metadata
  navigating a FLV file
  playing FLV files at runtime
  preloading
  seek to a specified duration
  seek to cue point 1, 2
  tracing cue points
  using the onMetaData handler
  working with cue points
video, alternative to importing
void data type
volume, creating sliding control
 
W
web applications, continuous connection
while loops
with statement
writing ActionScript
  super prefix
  trace
  with statement
writing syntax and statements
  listener
  return
  switch
 
X
XLIFF files
XML
  DOM
  example of using with styles
  hierarchy
  in server-side scripts
  loading and displaying text
  sample variable conversion
  sending information via TCP/IP socket
  sending information with XML methods
XML class, methods
XML files, updating for Flash 8 installation
XML Localization Interchange File Format
XMLSocket object
  checking for data
  loadPolicyFile
  methods
  using
 
Z
Zoom transition behavior