Each instance of a symbol can have its own color effect. To set color and transparency options for instances, use the Property inspector. Settings in the Property inspector also affect bitmaps placed in symbols.
When you change the color and transparency for an instance in a specific frame, Flash makes the change as soon as it displays that frame. To make gradual color changes, apply a motion tween. When tweening color, you enter different effect settings in starting and ending keyframes of an instance, and then tween the settings to make the instance’s colors shift over time.
| Brightness |
Adjusts the relative lightness or darkness of the image, measured on a scale from black (–100%) to white (100%). To adjust brightness, click the triangle and drag the slider or enter a value in the box. |
| Tint |
Colors the instance with the same hue. To set the tint percentage from transparent (0%) to completely saturated (100%), use the Tint slider in the Property inspector. To adjust tint, click the triangle and drag the slider or enter a value in the box. To select a color, enter red, green, and blue values in the respective boxes, or click the color control and select a color from the Color Picker. |
| Alpha |
Adjusts the transparency of the instance, from transparent (0%) to completely saturated (100%). To adjust the alpha value, click the triangle and drag the slider or enter a value in the box. |
| Advanced |
Separately adjusts the red, green, blue, and transparency values of an instance. This is most useful to create and animate subtle color effects on objects such as bitmaps. The controls on the left let you reduce the color or transparency values by a specified percentage. The controls on the right let you reduce or increase the color or transparency values by a constant value. The current red, green, blue, and alpha values are multiplied by the percentage values, and then added to the constant values in the right column, producing the new color values. For example, if the current red value is 100, setting the left slider to 50% and the right slider to 100% produces a new red value of 150 ([100 x .5] + 100 = 150). Note: The Advanced settings
in the Effect panel implement the function (a * y+ b)= x where a
is the percentage specified in the left set of boxes, y is the color
of the original bitmap, b is the value specified in the right set
of boxes, and x is the resulting effect (between 0 and 255 for RGB,
and 0 and 100 for alpha transparency).
You can also change the color of an instance using the ActionScript ColorTransform object. For detailed information on the Color object, see ColorTransform in ActionScript 2.0 Language Reference or ActionScript 3.0 Language and Components Reference. |