Swap one instance for another

To display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions, assign a different symbol to an instance.

For example, suppose you’re creating a cartoon with a rat symbol for your character, but decide to change the character to a cat. You could replace the rat symbol with the cat symbol and have the updated character appear in roughly the same location in all your frames.

Assign a different symbol to an instance

  1. Select the instance on the Stage, and select Window > Properties > Properties.
  2. Click the Swap button in the Property inspector.
  3. Select a symbol to replace the symbol currently assigned to the instance. To duplicate a selected symbol, click Duplicate Symbol and click OK.

    Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you’re making several symbols that differ slightly.

Replace all instances of a symbol

 Drag a symbol with the same name as the symbol you are replacing from one Library panel into the Library panel of the FLA file you are editing and click Replace. If you have folders in the Library, the new symbol must be dragged into the same folder as the symbol you are replacing.
Related Information

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