Flash Lite 1.x ActionScript Language Reference |
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| Flash Lite Global Functions > loadMovieNum() | |||
Flash Lite 1.1.
loadMovieNum(url,level[,method])
url A string specifying the absolute or relative URL of the SWF file to be loaded. A relative path must be relative to the SWF file at level 0. For use in the stand-alone Flash Lite player or for use in test mode in the Flash authoring application, all SWF files must be stored in the same folder and the filenames cannot include folder or drive specifications.
level An integer specifying the level in Flash Lite where the SWF file loads.
method An optional string parameter specifying an HTTP method for sending variables. It must have the value GET or POST. If there are no variables to be sent, omit this parameter. The GET method appends the variables to the end of the URL and is used for small numbers of variables. The POST method sends the variables in a separate HTTP header and is used for long strings of variables.
Function; loads a SWF file into a level in Flash Lite while the originally loaded SWF file plays.
Normally, Flash Lite displays a single SWF file and then closes. The loadMovieNum() function lets you display several SWF files at once and switch among SWF files without loading another HTML document.
To specify a target instead of a level, use the loadMovie() function instead of loadMovieNum().
Flash Lite has a stacking order of levels starting with level 0. These levels are like layers of acetate; they are transparent except for the objects on each level. When you use loadMovieNum(), you must specify a level in Flash Lite where the SWF file will load. When a SWF file is loaded into a level, you can use the syntax _levelN, where N is the level number, to target the SWF file.
When you load a SWF file, you can specify any level number. You can load SWF files into a level that already has a SWF file loaded into it, and the new SWF file replaces the existing file. If you load a SWF file into level 0, every level in Flash Lite is unloaded, and level 0 is replaced with the new file. The SWF file in level 0 sets the frame rate, background color, and frame size for all other loaded SWF files.
Use unloadMovieNum() to remove SWF files or images that were loaded with loadMovieNum().
The following example loads the SWF file into level 2:
loadMovieNum("http://www.someserver.com/flash/circle.swf", 2);
_level, loadMovie(), unloadMovieNum()
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