_level

Availability

Flash Lite 1.0.

Usage

_levelN

Description

Identifier; a reference to the root timeline of _levelN. You must use the loadMovieNum() function to load SWF files into the Flash Lite player before you use the _level property to target them. You can also use _levelN to target a loaded SWF file at the level assigned by N.

The initial SWF file that loads into an instance of the Flash Lite player automatically loads into _level0. The SWF file in _level0 sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0.

You must assign a level to each SWF file that you load into the Flash Lite player by using the loadMovieNum() function. You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0), the SWF file at that level is unloaded and replaced by the new SWF file.

Example

The following example loads a SWF file into Level 1, and then stops the playhead of the loaded SWF file on Frame 6:

loadMovieNum("mySWF.swf", 1);

// at least 1 frame later
tellTarget(_level1) {
    gotoAndStop(6);
}

See also

loadMovie()