Flash Lite Global Functions

This section describes the syntax and use of the Adobe's Macromedia Flash Lite 1.1 ActionScript global functions. It includes the following functions:

Function

Description

call()

Executes the script in the called frame without moving the playhead to that frame.

chr()

Converts ASCII code numbers to characters.

duplicateMovieClip()

Creates an instance of a movie clip while the SWF file plays.

eval ()

Accesses variables, properties, objects, or movie clips by name.

getProperty()

Returns the value of the specified property for the specified movie clip.

getTimer()

Returns the number of milliseconds that elapsed since the SWF file started playing.

getURL()

Loads a document from a specific URL into a window or passes variables to another application at a defined URL.

gotoAndPlay()

Sends the playhead to the specified frame in a scene and begins playing from that frame. If no scene is specified, the playhead moves to the specified frame in the current scene.

gotoAndStop()

Sends the playhead to the specified frame in a scene and stops it. If no scene is specified, the playhead is sent to the frame in the current scene.

ifFrameLoaded()

Checks whether the contents of a specific frame are available locally.

int()

Truncates a decimal number to an integer value.

length()

Returns the number of characters of the specified string or variable name.

loadMovie()

Loads a SWF file into Flash Lite while the original SWF file plays.

loadMovieNum()

Loads a SWF file into a level in Flash Lite while the originally loaded SWF file plays.

loadVariables()

Reads data from an external file, such as a text file or text generated by a ColdFusion, CGI ASP, PHP, or Perl script, and sets the values for variables in a Flash Lite level. This function can also update variables in the active SWF file with new values.

loadVariablesNum()

Reads data from an external file, such as a text file or text generated by a ColdFusion, CGI, ASP, PHP, or Perl script, and sets the values for variables in a Flash Lite level. This function can also update variables in the active SWF file with new values.

mbchr()

Converts an ASCII code number to a multibyte character.

mblength()

Returns the length of the multibyte character string.

mbord()

Converts the specified character to a multibyte number.

mbsubstring()

Extracts a new multibyte character string from a multibyte character string.

nextFrame()

Sends the playhead to the next frame and stops it.

nextScene()

Sends the playhead to Frame 1 of the next scene and stops it.

Number()

Converts an expression to a number and returns a value.

on()

Specifies the user event or keypress that triggers an event.

ord()

Converts characters to ASCII code numbers.

play()

Moves the playhead forward in the timeline.

prevFrame()

Sends the playhead to the previous frame and stops it. If the current frame is Frame 1, the playhead does not move.

prevScene()

Sends the playhead to Frame 1 of the previous scene and stops it.

removeMovieClip()

Deletes the specified movie clip that was originally created using duplicateMovieClip().

set()

Assigns a value to a variable.

setProperty()

Changes a property value of a movie clip as the movie plays.

stop()

Stops the SWF file that is currently playing.

stopAllSounds()

Stops all sounds currently playing in a SWF file without stopping the playhead.

String()

Returns a string representation of the specified parameter.

substring()

Extracts part of a string.

tellTarget()

Applies the instructions specified in the statement(s) parameter to the timeline specified in the target parameter.

toggleHighQuality()

Turns anti-aliasing on and off in Flash Lite. Anti-aliasing smooths the edges of objects but slows down SWF file playback.

trace()

Evaluates the expression and shows the result in the Output panel in test mode.

unloadMovie()

Removes a movie clip from Flash Lite that was loaded using loadMovie() loadMovieNum(), or duplicateMovieClip().

unloadMovieNum()

Removes a movie clip that was loaded using loadMovie() loadMovieNum(), or duplicateMovieClip() from a level in Flash Lite.