| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| E — Constant static property in class Math |
|
A mathematical constant for the base of natural logarithms, expressed as e. |
| ease — Property in class fl.motion.SimpleEase |
|
A percentage between -1 (100% ease in or acceleration) and 1 (100% ease out or deceleration). |
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.motion.easing.Back |
|
The easeIn() method starts
the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Circular |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Cubic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.motion.easing.Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Exponential |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Linear |
|
The easeIn() method defines a constant motion
with no acceleration. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quadratic |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quartic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quintic |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Sine |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.transitions.easing.Back |
|
The easeIn() method starts the motion by backtracking and
then reversing direction and moving toward the target. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Bounce |
|
The easeIn() method starts the bounce motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.transitions.easing.Elastic |
|
The easeIn() method starts motion slowly
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.None |
|
The easeIn() method defines a constant motion,
with no acceleration. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Regular |
|
The easeIn() method starts motion from a zero velocity
and then accelerates motion as it executes. |
| easeIn(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Strong |
|
The easeIn() method starts motion from zero velocity
and then accelerates motion as it executes. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.motion.easing.Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Circular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Cubic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.motion.easing.Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Exponential |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Linear |
|
The easeInOut() method defines a constant motion
with no acceleration. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quadratic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quartic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quintic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Sine |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.transitions.easing.Back |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward the target, overshooting the target slightly, reversing
direction again, and then moving back toward the target. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Bounce |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the bounce motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.transitions.easing.Elastic |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion slowly, accelerate motion, then decelerate. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.None |
|
The easeInOut() method defines a constant motion,
with no acceleration. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Regular |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. |
| easeInOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Strong |
|
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. |
| easeNone(time:Number, begin:Number, change:Number, duration:Number) — Static method in class fl.motion.SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a linear tween of constant velocity. |
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Linear |
|
The easeNone() method defines a constant motion
with no acceleration. |
| easeNone(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.None |
|
The easeNone() method defines a constant motion,
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.motion.easing.Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Circular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Cubic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.motion.easing.Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Exponential |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Linear |
|
The easeOut() method defines a constant motion
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quadratic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quartic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Quintic |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.motion.easing.Sine |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, s:Number) — Static method in class fl.transitions.easing.Back |
|
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Bounce |
|
The easeOut() method starts the bounce motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static method in class fl.transitions.easing.Elastic |
|
The easeOut() method starts motion fast
and then decelerates motion as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.None |
|
The easeOut() method defines a constant motion,
with no acceleration. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Regular |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeOut(t:Number, b:Number, c:Number, d:Number) — Static method in class fl.transitions.easing.Strong |
|
The easeOut() method starts motion fast
and then decelerates motion to a zero velocity as it executes. |
| easeQuadPercent(time:Number, begin:Number, change:Number, duration:Number, percent:Number) — Static method in class fl.motion.SimpleEase |
|
Calculates an interpolated value for a numerical property of animation,
using a percentage of quadratic easing. |
| easing — Property in class fl.transitions.Transition |
|
Sets the tweening effect for the animation. |
| easingFunction — Property in class fl.motion.FunctionEase |
|
A reference to a function with a (t, b, c, d) signature like
the methods in the fl.motion.easing classes. |
| editable — Property in class fl.controls.ColorPicker |
|
Gets or sets a Boolean value that indicates whether the internal text field of the
ColorPicker component is editable. |
| editable — Property in class fl.controls.ComboBox |
|
Gets or sets a Boolean value that indicates whether the ComboBox
component is editable or read-only. |
| editable — Property in class fl.controls.DataGrid |
|
Indicates whether or not the user can edit items in the data provider. |
| editable — Property in class fl.controls.TextArea |
|
Gets or sets a Boolean value that indicates whether the user can
edit the text in the component. |
| editable — Property in class fl.controls.TextInput |
|
Gets or sets a Boolean value that indicates whether the text field
can be edited by the user. |
| editable — Property in class fl.controls.dataGridClasses.DataGridColumn |
|
Indicates whether the items in the column can be edited. |
| editedItemPosition — Property in class fl.controls.DataGrid |
|
Gets or sets the column and row index of the item renderer for
the data provider item that is being edited. |
| editedItemRenderer — Property in class fl.controls.DataGrid |
|
Gets a reference to the item renderer in the DataGrid component whose item is currently being
edited. |
| editField(index:uint, dataField:String, data:Object) — Method in class fl.controls.DataGrid |
|
Edits a given field or property in the DataGrid component. |
| editorDataField — Property in class fl.controls.dataGridClasses.DataGridColumn |
|
Identifies the name of the property of the item editor that contains the new
data for the list item. |
| Elastic — Class in package fl.motion.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| Elastic — Class in package fl.transitions.easing |
|
The Elastic class defines three easing functions to implement
motion with ActionScript animation, where the motion is defined by
an exponentially decaying sine wave. |
| ELEMENT_NODE — Constant static property in class flash.xml.XMLNodeType |
|
Specifies that the node is an element. |
| elements(name:Object) — Method in class XML |
|
Lists the elements of an XML object. |
| elements(name:Object) — Method in class XMLList |
|
Calls the elements() method of each XML object. |
| elementType — Property in class fl.motion.Source |
|
Indicates the type of object from which the Motion instance was generated. |
| else — Statement |
| Specifies the statements to run if the condition in the if statement returns false. |
| EMBEDDED — Constant static property in class flash.text.FontType |
|
Indicates that this is an embedded font. |
| embedFonts — Style in class fl.controls.LabelButton
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.TextInput
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.NumericStepper
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.ComboBox
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.TextArea
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.ColorPicker
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Style in class fl.controls.Label
|
| Indicates whether embedded font outlines are used to render the text field. |
| |
| embedFonts — Property in class flash.text.TextField |
|
Specifies whether to render by using embedded font outlines. |
| emphasized — Property in class fl.controls.Button |
|
Gets or sets a Boolean value that indicates whether a border is drawn
around the Button component when the button is in its up state. |
| emphasizedPadding — Style in class fl.controls.Button
|
| The padding to be applied around the Buttons in an emphasized skin, in pixels. |
| |
| emphasizedSkin — Style in class fl.controls.Button
|
| The skin to be used when a button has emphasis. |
| |
| enableAccessibility() — Static method in class fl.accessibility.AccImpl |
|
Enables accessibility for a component. |
| enableAccessibility() — Static method in class fl.accessibility.ButtonAccImpl |
|
Enables accessibility for a Button component. |
| enableAccessibility() — Static method in class fl.accessibility.CheckBoxAccImpl |
|
Enables accessibility for a CheckBox component. |
| enableAccessibility() — Static method in class fl.accessibility.ComboBoxAccImpl |
|
Enables accessibility for a ComboBox component. |
| enableAccessibility() — Static method in class fl.accessibility.DataGridAccImpl |
|
Enables accessibility for a DataGrid component. |
| enableAccessibility() — Static method in class fl.accessibility.LabelButtonAccImpl |
|
Enables accessibility for a LabelButton component. |
| enableAccessibility() — Static method in class fl.accessibility.ListAccImpl |
|
Enables accessibility for a List component. |
| enableAccessibility() — Static method in class fl.accessibility.RadioButtonAccImpl |
|
Enables accessibility for a RadioButton component. |
| enableAccessibility() — Static method in class fl.accessibility.SelectableListAccImpl |
|
Enables accessibility for a SelectableList component. |
| enableAccessibility() — Static method in class fl.accessibility.TileListAccImpl |
|
Enables accessibility for a TileList component. |
| enableAccessibility() — Static method in class fl.accessibility.UIComponentAccImpl |
|
Enables accessibility for a UIComponent component. |
| enabled — Property in class fl.controls.BaseButton |
|
Gets or sets a value that indicates whether the component can accept user
input. |
| enabled — Property in class fl.controls.ColorPicker |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class fl.controls.NumericStepper |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class fl.controls.ScrollBar |
|
Gets or sets a Boolean value that indicates whether the scroll bar is enabled. |
| enabled — Property in class fl.controls.Slider |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class fl.controls.TextArea |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class fl.controls.TextInput |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class fl.core.UIComponent |
|
Gets or sets a value that indicates whether the component can accept user interaction. |
| enabled — Property in class flash.display.MovieClip |
|
A Boolean value that indicates whether a movie clip is enabled. |
| enabled — Property in class flash.display.SimpleButton |
|
A Boolean value that specifies whether a button is enabled. |
| enabled — Static property in class flash.system.IME |
|
Indicates whether the system IME is enabled (true) or disabled (false). |
| enabled — Property in class flash.ui.ContextMenuItem |
|
Indicates whether the specified menu item is enabled or disabled. |
| encodeURI(uri:String) — Package function in Top Level |
|
Encodes a string into a valid URI (Uniform Resource Identifier). |
| encodeURIComponent(uri:String) — Package function in Top Level |
|
Encodes a string into a valid URI component. |
| end() — Method in class fl.motion.Animator |
|
Stops the animation and Flash Player goes immediately to the last frame in the animation sequence. |
| END — Constant static property in class flash.ui.Keyboard |
|
Constant associated with the key code value for the End key (35). |
| endFill() — Method in class flash.display.Graphics |
|
Applies a fill to the lines and curves that were added since the last call to the
beginFill(), beginGradientFill(), or
beginBitmapFill() method. |
| endian — Property in class flash.net.Socket |
|
Indicates the byte order for the data; possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN or Endian.LITTLE_ENDIAN. |
| endian — Property in class flash.net.URLStream |
|
Indicates the byte order for the data; possible values are
BIG_ENDIAN or LITTLE_ENDIAN. |
| endian — Property in class flash.utils.ByteArray |
|
Changes or reads the byte order for the data; either "bigEndian" or "littleEndian". |
| endian — Property in interface flash.utils.IDataInput |
|
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class. |
| endian — Property in interface flash.utils.IDataOutput |
|
The byte order for the data, either the "bigEndian" or "littleEndian" constant from the Endian class. |
| Endian — Final class in package flash.utils |
|
The Endian class contains values that denote the byte order used to represent multibyte
numbers. |
| endIndex — Property in class fl.events.DataChangeEvent |
|
Gets the index of the last changed item in the array of items
that were changed. |
| enter — Event in class fl.controls.ColorPicker |
|
Dispatched when the user presses the Enter key after editing the internal text field of the ColorPicker component. |
| enter — Event in class fl.controls.ComboBox |
|
Dispatched if the editable property is set to true and the user
presses the Enter key while typing in the editable text field. |
| enter — Event in class fl.controls.TextArea |
|
Dispatched when the user presses the Enter key while in the component. |
| enter — Event in class fl.controls.TextInput |
|
Dispatched when the user presses the Enter key. |
| ENTER — Constant static property in class fl.events.ColorPickerEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — Constant static property in class fl.events.ComponentEvent |
|
Defines the value of the type property of an enter
event object. |
| ENTER — Constant static property in class flash.ui.Keyboard |
|
Constant associated with the key code value for the Enter key (13). |
| enterFrame — Event in class flash.display.DisplayObject |
|
Dispatched when the playhead is entering a new
frame. |
| ENTER_FRAME — Constant static property in class flash.events.Event |
|
Defines the value of the type property of an enterFrame event object. |
| enterFullScreenDisplayState() — Method in class fl.video.FLVPlayback |
|
Sets the FLVPlayback video player to full screen. |
| enumerateFonts(enumerateDeviceFonts:Boolean) — Static method in class flash.text.Font |
|
Specifies whether to provide a list of the currently available embedded fonts. |
| EOFError — Dynamic class in package flash.errors |
|
An EOFError exception is thrown when you attempt to read past the end of the available data. |
| EOFError(message:String) — Constructor in class flash.errors.EOFError |
|
Creates a new EOFError object. |
| equals(toCompare:flash.geom:Point) — Method in class flash.geom.Point |
|
Determines whether two points are equal. |
| equals(toCompare:flash.geom:Rectangle) — Method in class flash.geom.Rectangle |
|
Determines whether the object specified in the toCompare parameter is
equal to this Rectangle object. |
| ERASE — Constant static property in class flash.display.BlendMode |
|
Erases the background based on the alpha value of the display object. |
| error — Property in class flash.events.AsyncErrorEvent |
|
The exception that was thrown. |
| Error — Dynamic class in Top Level |
|
The Error class contains information about an error that occurred in a script. |
| Error(message:String, id:int) — Constructor in class Error |
|
Creates a new Error object. |
| ERROR — Constant static property in class flash.events.ErrorEvent |
|
Defines the value of the type property of an error event object. |
| ErrorEvent — Class in package flash.events |
|
Flash® Player dispatches ErrorEvent objects when an error causes a network operation to fail. |
| ErrorEvent(type:String, bubbles:Boolean, cancelable:Boolean, text:String) — Constructor in class flash.events.ErrorEvent |
|
Creates an Event object that contains information about error events. |
| errorID — Property in class Error |
|
Contains the reference number associated with the specific error message. |
| escape(str:String) — Package function in Top Level |
|
Converts the parameter to a string and encodes it in a URL-encoded format,
where most nonalphanumeric characters are replaced with % hexadecimal sequences. |
| ESCAPE — Constant static property in class flash.ui.Keyboard |
|
Constant associated with the key code value for the Escape key (27). |
| escapeMultiByte(value:String) — Package function in flash.utils |
|
Returns an escaped copy of the input string encoded as either UTF-8 or system code page, depending on the value of System.useCodePage. |
| EvalError — Dynamic class in Top Level |
|
The EvalError class represents an error that occurs when user code
calls the eval() function or attempts to use the new
operator with the Function object. |
| EvalError(message:String) — Constructor in class EvalError |
|
Creates a new EvalError object. |
| Event — Class in package flash.events |
|
The Event class is used as the base class for the creation of Event objects,
which are passed as parameters to event listeners when an event occurs. |
| Event(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor in class flash.events.Event |
|
Creates an Event object to pass as a parameter to event listeners. |
| EVENT — Constant static property in class fl.controls.ProgressBarMode |
|
The component specified by the source property must dispatch
progress and complete
events. |
| EVENT — Constant static property in class fl.video.CuePointType |
|
Defines the value of the type
parameter of the findCuePoint() and findNearestCuePoint() methods. |
| EventDispatcher — Class in package flash.events |
|
The EventDispatcher class implements the IEventDispatcher interface and is the base class for
the DisplayObject class. |
| EventDispatcher(target:flash.events:IEventDispatcher) — Constructor in class flash.events.EventDispatcher |
|
Aggregates an instance of the EventDispatcher class. |
| eventPhase — Property in class flash.events.Event |
|
The current phase in the event flow. |
| EventPhase — Final class in package flash.events |
|
The EventPhase class provides values for the eventPhase property of the Event class. |
| every(callback:Function, thisObject) — Method in class Array |
|
Executes a test function on each item in the array until an item is reached that returns false for the
specified function. |
| EXACT_FIT — Constant static property in class fl.video.VideoScaleMode |
|
Specifies that the video be displayed at the
height and width specified by the registrationHeight
or height and registrationWidth or width
properties. |
| EXACT_FIT — Constant static property in class flash.display.StageScaleMode |
|
Specifies that the entire Adobe® Flash® application be visible in the specified area without trying to preserve
the original aspect ratio. |
| exactSettings — Static property in class flash.system.Security |
|
Determines how Flash Player chooses the domain to use for certain
Flash Player settings, including settings for camera and microphone
permissions, storage quotas, and storage of persistent shared objects. |
| exec(str:String) — Method in class RegExp |
|
Performs a search for the regular expression on the given string str. |
| exit(code:uint) — Static method in class flash.system.System |
|
Closes the Flash player. |
| exp(val:Number) — Static method in class Math |
|
Returns the value of the base of the natural logarithm (e), to the
power of the exponent specified in the parameter val. |
| Exponential — Class in package fl.motion.easing |
|
The Exponential class defines three easing functions to implement
motion with ActionScript animation. |
| extended — Property in class RegExp |
|
Specifies whether to use extended mode for the regular expression. |
| extends — Statement |
| Defines a class that is a subclass of another class. |
| extension — Property in class flash.net.FileFilter |
|
A list of file extensions. |
| ExternalInterface — Final class in package flash.external |
|
The ExternalInterface class is the External API, an application programming interface
that enables straightforward communication between ActionScript and the Flash Player
container– for example, an HTML page with JavaScript. |
|
| Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |