Symbols   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
b — Property in class fl.motion.BezierSegment
The second point of the Bezier curve.
b — Property in class flash.geom.Matrix
The value in the first row and second column of the Matrix object, which affects the positioning of pixels along the y axis when rotating or skewing an image.
Back — Class in package fl.motion.easing
The Back class defines three easing functions to implement motion with ActionScript animations.
Back — Class in package fl.transitions.easing
The Back class defines three easing functions to implement motion with ActionScript animations.
backButton — Property in class fl.video.FLVPlayback
BackButton playback control.
background — Style in class fl.controls.ColorPicker
The class that provides the background of the palette that appears in the ColorPicker component.
background — Property in class flash.text.TextField
Specifies whether the text field has a background fill.
backgroundColor — Property in class flash.text.TextField
The color of the text field background.
backgroundPadding — Style in class fl.controls.ColorPicker
The padding that appears around the group of color swatches, in pixels.
BACKSPACE — Constant static property in class flash.ui.Keyboard
Constant associated with the key code value for the Backspace key (8).
bandwidth — Property in class flash.media.Camera
The maximum amount of bandwidth the current outgoing video feed can use, in bytes.
barPadding — Style in class fl.controls.ProgressBar
The padding that separates the progress bar indicator from the track, in pixels.
barSkin — Style in class fl.controls.ProgressBar
Name of the class to use as the determinate progress bar.
BaseButton — Class in package fl.controls
The BaseButton class is the base class for all button components, defining properties and methods that are common to all buttons.
BaseButton() — Constructor in class fl.controls.BaseButton
Creates a new BaseButton instance.
BaseScrollPane — Class in package fl.containers
The BaseScrollPane class handles basic scroll pane functionality including events, styling, drawing the mask and background, the layout of scroll bars, and the handling of scroll positions.
BaseScrollPane() — Constructor in class fl.containers.BaseScrollPane
Creates a new BaseScrollPane component instance.
begin — Property in class fl.transitions.Tween
The initial value of the target object's designated property before the tween starts.
beginBitmapFill(bitmap:flash.display:BitmapData, matrix:flash.geom:Matrix, repeat:Boolean, smooth:Boolean) — Method in class flash.display.Graphics
Fills a drawing area with a bitmap image.
beginFill(color:uint, alpha:Number) — Method in class flash.display.Graphics
Specifies a simple one-color fill that Flash Player uses for subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:flash.geom:Matrix, spreadMethod:String, interpolationMethod:String, focalPointRatio:Number) — Method in class flash.display.Graphics
Specifies a gradient fill that Flash Player uses for subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) for the object.
BEST — Constant static property in class flash.display.StageQuality
Specifies very high rendering quality: graphics are anti-aliased using a 4 x 4 pixel grid and bitmaps are always smoothed.
BEVEL — Constant static property in class flash.display.JointStyle
Specifies beveled joints in the joints parameter of the flash.display.Graphics.lineStyle() method.
BevelFilter — Final class in package flash.filters
The BevelFilter class lets you add a bevel effect to display objects.
BevelFilter(distance:Number, angle:Number, highlightColor:uint, highlightAlpha:Number, shadowColor:uint, shadowAlpha:Number, blurX:Number, blurY:Number, strength:Number, quality:int, type:String, knockout:Boolean) — Constructor in class flash.filters.BevelFilter
Initializes a new BevelFilter instance with the specified parameters.
BezierEase — Class in package fl.motion
The BezierEase class provides precise easing control for a motion tween between two keyframes.
BezierEase(xml:XML) — Constructor in class fl.motion.BezierEase
Constructor for BezierEase instances.
BezierSegment — Class in package fl.motion
A Bezier segment consists of four Point objects that define a single cubic Bezier curve.
BezierSegment(a:flash.geom:Point, b:flash.geom:Point, c:flash.geom:Point, d:flash.geom:Point) — Constructor in class fl.motion.BezierSegment
Constructor for BezierSegment instances.
bias — Property in class flash.filters.ConvolutionFilter
The amount of bias to add to the result of the matrix transformation.
BIG_ENDIAN — Constant static property in class flash.utils.Endian
Indicates the most significant byte of the multibyte number appears first in the sequence of bytes.
BINARY — Constant static property in class flash.net.URLLoaderDataFormat
Specifies that downloaded data is received as raw binary data.
Bitmap — Class in package flash.display
The Bitmap class represents display objects that represent bitmap images.
Bitmap(bitmapData:flash.display:BitmapData, pixelSnapping:String, smoothing:Boolean) — Constructor in class flash.display.Bitmap
Initializes a Bitmap object to refer to the specified BitmapData object.
bitmapData — Property in class flash.display.Bitmap
The BitmapData object being referenced.
BitmapData — Class in package flash.display
The BitmapData class lets you work with the data (pixels) of a Bitmap object.
BitmapData(width:int, height:int, transparent:Boolean, fillColor:uint) — Constructor in class flash.display.BitmapData
Creates a BitmapData object with a specified width and height.
BitmapDataChannel — Final class in package flash.display
The BitmapDataChannel class is an enumeration of constant values that indicate which channel to use: red, blue, green, or alpha transparency.
BitmapFilter — Class in package flash.filters
The BitmapFilter class is the base class for all image filter effects.
BitmapFilterQuality — Final class in package flash.filters
The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.
BitmapFilterType — Final class in package flash.filters
The BitmapFilterType class contains values to set the type of a BitmapFilter.
bitrate — Property in class fl.video.FLVPlayback
A number that specifies the bits per second at which to transfer the FLV file.
bitrate — Property in interface fl.video.INCManager
The bandwidth, in bits per second, used to switch between multiple streams.
bitrate — Property in class fl.video.NCManager
When streaming from Flash Media Server (FMS), the bitrate property returns the value calculated from autodetection, not the value set through the bitrate() property.
blank — Property in class fl.motion.Keyframe
Indicates that the target object should not be displayed on this keyframe.
blendMode — Property in class fl.motion.Keyframe
A value from the BlendMode class that specifies how Flash Player mixes the display object's colors with graphics underneath it.
blendMode — Property in class flash.display.DisplayObject
A value from the BlendMode class that specifies which blend mode to use.
BlendMode — Final class in package flash.display
A class that provides constant values for visual blend mode effects.
Blinds — Class in package fl.transitions
The Blinds class reveals the movie clip object by using appearing or disappearing rectangles.
blockIndent — Property in class flash.text.TextFormat
Indicates the block indentation in pixels.
BLUE — Constant static property in class flash.display.BitmapDataChannel
The blue channel.
blueMultiplier — Property in class flash.geom.ColorTransform
A decimal value that is multiplied with the blue channel value.
blueOffset — Property in class flash.geom.ColorTransform
A number from -255 to 255 that is added to the blue channel value after it has been multiplied by the blueMultiplier value.
BlurFilter — Final class in package flash.filters
The BlurFilter class lets you apply a blur visual effect to display objects.
BlurFilter(blurX:Number, blurY:Number, quality:int) — Constructor in class flash.filters.BlurFilter
Initializes the filter with the specified parameters.
blurX — Property in class flash.filters.BevelFilter
The amount of horizontal blur, in pixels.
blurX — Property in class flash.filters.BlurFilter
The amount of horizontal blur.
blurX — Property in class flash.filters.DropShadowFilter
The amount of horizontal blur.
blurX — Property in class flash.filters.GlowFilter
The amount of horizontal blur.
blurX — Property in class flash.filters.GradientBevelFilter
The amount of horizontal blur.
blurX — Property in class flash.filters.GradientGlowFilter
The amount of horizontal blur.
blurY — Property in class flash.filters.BevelFilter
The amount of vertical blur, in pixels.
blurY — Property in class flash.filters.BlurFilter
The amount of vertical blur.
blurY — Property in class flash.filters.DropShadowFilter
The amount of vertical blur.
blurY — Property in class flash.filters.GlowFilter
The amount of vertical blur.
blurY — Property in class flash.filters.GradientBevelFilter
The amount of vertical blur.
blurY — Property in class flash.filters.GradientGlowFilter
The amount of vertical blur.
bold — Property in class flash.text.TextFormat
Specifies whether the text is boldface.
BOLD — Constant static property in class flash.text.FontStyle
Defines the bold style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
BOLD_ITALIC — Constant static property in class flash.text.FontStyle
Defines the combined bold and italic style of a font for the fontStyle parameter in the setAdvancedAntiAliasingTable() method.
Boolean — Final class in Top Level
A Boolean object is a data type that can have one of two values, either true or false, used for logical operations.
Boolean(expression:Object) — Package function in Top Level
Converts the expression parameter to a Boolean value and returns the value.
Boolean(expression:Object) — Constructor in class Boolean
Creates a Boolean object with the specified value.
border — Property in class flash.text.TextField
Specifies whether the text field has a border.
borderColor — Property in class flash.text.TextField
The color of the text field border.
bottom — Property in class flash.geom.Rectangle
The sum of the y and height properties.
BOTTOM — Constant static property in class fl.controls.ButtonLabelPlacement
The label appears below the icon.
BOTTOM — Constant static property in class fl.video.VideoAlign
Specifies that the video is aligned at the bottom.
BOTTOM — Constant static property in class flash.display.StageAlign
Specifies that the Stage is aligned at the bottom.
BOTTOM_LEFT — Constant static property in class fl.video.VideoAlign
Specifies that the video is aligned in the bottom-left corner.
BOTTOM_LEFT — Constant static property in class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-left corner.
bottomRight — Property in class flash.geom.Rectangle
The location of the Rectangle object's bottom-right corner, determined by the values of the right and bottom properties.
BOTTOM_RIGHT — Constant static property in class fl.video.VideoAlign
Specifies that the video is aligned in the bottom-right corner.
BOTTOM_RIGHT — Constant static property in class flash.display.StageAlign
Specifies that the Stage is aligned in the bottom-right corner.
bottomScrollV — Property in class flash.text.TextField
An integer (1-based index) that indicates the bottommost line that is currently visible in the specified text field.
Bounce — Class in package fl.motion.easing
The Bounce class defines three easing functions to implement bouncing motion with ActionScript animation, similar to a ball falling and bouncing on a floor with several decaying rebounds.
Bounce — Class in package fl.transitions.easing
The Bounce class defines three easing functions to implement bouncing motion with ActionScript animation, similar to a ball falling and bouncing on a floor with several decaying rebounds.
break — Statement
Appears within a loop (for, for..in, for each..in, do..while, or while) or within a block of statements associated with a particular case within a switch statement.
brightness — Property in class fl.motion.Color
The percentage of brightness, as a decimal between -1 and 1.
bringVideoPlayerToFront(index:uint) — Method in class fl.video.FLVPlayback
Brings a video player to the front of the stack of video players.
browse(typeFilter:Array) — Method in class flash.net.FileReference
Displays a file-browsing dialog box that lets the user select a file to upload.
browse(typeFilter:Array) — Method in class flash.net.FileReferenceList
Displays a file-browsing dialog box that lets the user select one or more local files to upload.
bubbles — Property in class flash.events.Event
Indicates whether an event is a bubbling event.
BUBBLING_PHASE — Constant static property in class flash.events.EventPhase
The bubbling phase, which is the third phase of the event flow.
buffering — Property in class fl.video.FLVPlayback
A Boolean value that is true if the video is in a buffering state.
BUFFERING — Constant static property in class fl.video.VideoState
The video player is in the buffering state.
bufferingBar — Property in class fl.video.FLVPlayback
Buffering bar control.
bufferingBarHidesAndDisablesOthers — Property in class fl.video.FLVPlayback
If set to true, hides the SeekBar control and disables the Play, Pause, PlayPause, BackButton and ForwardButton controls while the FLV file is in the buffering state.
bufferingStateEntered — Event in class fl.video.FLVPlayback
Dispatched when the FLVPlayback instance enters the buffering state.
BUFFERING_STATE_ENTERED — Constant static property in class fl.video.VideoEvent
Defines the value of the type property of a bufferingStateEntered event object.
bufferLength — Property in class flash.net.NetStream
The number of seconds of data currently in the buffer.
bufferTime — Property in class fl.video.FLVPlayback
A number that specifies the number of seconds to buffer in memory before beginning to play a video stream.
bufferTime — Property in class fl.video.VideoPlayer
A number that specifies the number of seconds to buffer in memory before beginning to play a video stream.
bufferTime — Property in class flash.media.SoundLoaderContext
The number of seconds to preload a streaming sound into a buffer before the sound starts to stream.
bufferTime — Static property in class flash.media.SoundMixer
The number of seconds to preload an embedded streaming sound into a buffer before it starts to stream.
bufferTime — Property in class flash.net.NetStream
Specifies how long to buffer messages before starting to display the stream.
builtInItems — Property in class flash.ui.ContextMenu
An object that has the following properties of the ContextMenuBuiltInItems class: forwardAndBack, loop, play, print, quality, rewind, save, and zoom.
bullet — Property in class flash.text.TextFormat
Indicates that the text is part of a bulleted list.
Button — Class in package fl.controls
The Button component represents a commonly used rectangular button.
Button() — Constructor in class fl.controls.Button
Creates a new Button component instance.
ButtonAccImpl — Class in package fl.accessibility
The ButtonAccImpl class, also called the Button Accessibility Implementation class, enables communication between a Button component and a screen reader.
buttonDown — Event in class fl.controls.BaseButton
Dispatched when the user presses the Button component.
buttonDown — Property in class flash.events.MouseEvent
Indicates whether the primary mouse button is pressed (true) or not (false).
BUTTON_DOWN — Constant static property in class fl.events.ComponentEvent
Defines the value of the type property of a buttonDown event object.
ButtonLabelPlacement — Class in package fl.controls
The ButtonLabelPlacement class defines constants for the values of the labelPlacement property of a Button, CheckBox, or RadioButton component.
buttonMode — Property in class flash.display.Sprite
Specifies the button mode of this sprite.
buttonWidth — Style in class fl.controls.ComboBox
The space that separates the right edge of the component from the text representing the selected item, in pixels.
ByteArray — Class in package flash.utils
The ByteArray class provides methods and properties to optimize reading, writing, and working with binary data.
ByteArray() — Constructor in class flash.utils.ByteArray
Creates a ByteArray instance representing a packed array of bytes, so that you can use the methods and properties in this class to optimize your data storage and stream.
bytes — Property in class flash.display.LoaderInfo
The bytes associated with a LoaderInfo object.
bytesAvailable — Property in class flash.net.Socket
The number of bytes of data available for reading in the input buffer.
bytesAvailable — Property in class flash.net.URLStream
Returns the number of bytes of data available for reading in the input buffer.
bytesAvailable — Property in class flash.utils.ByteArray
The number of bytes of data available for reading from the current position in the byte array to the end of the array.
bytesAvailable — Property in interface flash.utils.IDataInput
Returns the number of bytes of data available for reading in the input buffer.
bytesLoaded — Property in class fl.containers.ScrollPane
Gets the count of bytes of content that have been loaded.
bytesLoaded — Property in class fl.containers.UILoader
Gets the count of bytes of content that have been loaded.
bytesLoaded — Property in class fl.video.FLVPlayback
A number that indicates the extent of downloading, in number of bytes, for an HTTP download.
bytesLoaded — Property in class fl.video.VideoPlayer
A number that indicates the extent of downloading, in number of bytes, for an HTTP download.
bytesLoaded — Property in class flash.display.LoaderInfo
The number of bytes that are loaded for the media.
bytesLoaded — Property in class flash.events.ProgressEvent
The number of items or bytes loaded when the listener processes the event.
bytesLoaded — Property in class flash.media.Sound
Returns the currently available number of bytes in this sound object.
bytesLoaded — Property in class flash.net.NetStream
The number of bytes of data that have been loaded into Flash Player.
bytesLoaded — Property in class flash.net.URLLoader
Indicates the number of bytes that have been loaded thus far during the load operation.
bytesTotal — Property in class fl.containers.ScrollPane
Gets the count of bytes of content to be loaded.
bytesTotal — Property in class fl.containers.UILoader
Gets the count of bytes of content to be loaded.
bytesTotal — Property in class fl.video.FLVPlayback
A number that specifies the total number of bytes downloaded for an HTTP download.
bytesTotal — Property in class fl.video.VideoPlayer
A number that specifies the total number of bytes downloaded for an HTTP download.
bytesTotal — Property in class flash.display.LoaderInfo
The number of compressed bytes in the entire media file.
bytesTotal — Property in class flash.events.ProgressEvent
The total number of items or bytes that will be loaded if the loading process succeeds.
bytesTotal — Property in class flash.media.Sound
Returns the total number of bytes in this sound object.
bytesTotal — Property in class flash.net.NetStream
The total size in bytes of the file being loaded into Flash Player.
bytesTotal — Property in class flash.net.URLLoader
Indicates the total number of bytes in the downloaded data.
Symbols   A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z