Buttons Tab

Use the response menus in the Buttons Tab to assign button functions.

DirectX Button

Click

Right-Click

Double-Click

Drag

More Clicks

Keystrokes

HotSet

Custom

 

 

DirectX Button

This is the default setting for every button on your game controller. Windows DirectX-compatible games will automatically recognize the buttons as standard game controller buttons. Most DirectX games also include a setup option that lets you choose which button you want to use for each game command.

Click

This option makes the controller button act as a standard mouse button. Each press and release of the button is a single mouse click.

Note: If you select any of the mouse button functions (Click, Right Click, Double Click, or Drag), you must also go to the Axis Tab and set at least one of the axis controls on your game controller (a joystick or proportional D-pad) to Mouse mode so that you can use it for cursor movement. Some types of axis controls do not support Mouse mode.

Right-Click

This option sends a right mouse button click to the game each time you press the controller button.

Double-Click

Choose this option to double-click with a single press of the controller button.

Drag

When you need to drag, scroll, or highlight large blocks of text, the Drag feature can make it easier. With Drag, when you press a button, Gravis Xperience holds the button down for you, so you don’t have to continue pressing the button as you move the D-pad to drag.

To release a drag, press any button on the game controller. Any special command you have assigned to that button will not be performed; the drag will simply released.

More Clicks...

Use More Clicks... to create a command that combines one or more of the keyboard modifier keys—Alt, Shift, and Control—with a click. For example, you could create a response to Shift+Click whenever you press the button.

To create a modified click:

  1. Choose More Clicks... from the response menu of the button you want to use. The Define More Clicks window opens.

  2. Select one or more keyboard modifier keys or actions.

  3. To make it easier to remember, give your modified click a descriptive name by typing in the Label box. (This is optional.)

  4. Click OK.

Keystrokes...

The Keystrokes... option allows you to perform a sequence of keyboard commands with a single button press.

You can specify any group of keystrokes—a single keystroke, a keystroke with keyboard modifier keys (e.g. Ctrl+R), or a sequence of consecutive keyboard commands, such as Run, Jump, and Kick.

To define a Keystroke or to change a Keystroke response:

  1. Select Keystrokes... from the response menu for the button you want to use. The Define Keystrokes Response window appears.

  2. Type the keystrokes that you want entered as the response to your button press.

    Certain keys, such as the Tab key, cannot be typed in the Define Keystrokes window in the usual way. To include these, click Insert and choose from the list of special keys.

    If you make a mistake while typing, use the Delete key, or click Clear Keys and start over.

    To edit a sequence of keystrokes, select the keys that you want to cut or copy, then click Edit and choose Cut or Copy. Then put your cursor in the place where you want to add keystrokes and either press the keys on your keyboard or choose Edit > Paste.

  1. Click on the Label checkbox, then give your new keystroke response a descriptive name by typing it in the Label field. This new label will be shown on the response menu for the button.

  2. Click on the Turbo Mode checkbox if you want the keystrokes to be sent to the game continuously, at rapid speed, for as long as you hold down the button. This may be useful, for instance, if you want to apply “autofire” capabilities to a weapon in a game that does not have a command for Autofire.

  3. Click OK to save your sequence of keystrokes.

HotSet

Gravis Xperience lets you assign two complete sets of functions to the buttons on your game controller: Normal and HotSet controls. (If you have controller that supports force feedback, you also have the option of defining Force Effects.)

Select HotSet from a button’s response window to define the button as the HotSet switch. You can use the HotSet switch button in one of two ways during gameplay:

You may want to use the buttons’ HotSet assignments for special keystroke combinations, or for secondary commands such as viewing maps.

If you define a HotSet switch button in the Set, you can enter a second command for each of the remaining buttons by selecting the HotSet button at the bottom of the Buttons Tab window. The text in the button response menus appears red when HotSet functions are displayed.

Custom

If you hold down the Ctrl key on your keyboard while you select the response menu, an additional option—Custom —will appear at the bottom of the menu.

Note: The Custom response provides additional options for advanced users. Gravis Technical Support does not provide support for this feature.

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