RPGToolkit 3 — Online Help [ home, back, forward ]

RPGCode — Language Features

In this section of the manual, community member Occasionally_Correct provides a comprehensive overview of the RPGCode scripting language that can be enjoyed by new programmers and veterans alike.

Hi there! As an opening note, I'd like to say that the RPGToolkit 3's RPGCode has a lot of nice new things that it didn't in versions 1 and 2. For the sake of compatability and ease of use, you can still make RPGCode programs the same way you did with version 2, though; since RPGCode has many nice new tricks, you should read through this!

The RPGToolkit allows you to create extremely nice looking games in which your characters can walk around, fight, and do various other things. What is a game without interaction, though? A normal RPG needs more than walking around and fighting; it needs village idiots running around everywhere making smart remarks about the player, or wise men who tell the player what to do. The player also needs to be able to buy and sell items, equipment, and weapons. All of these things (and a great number more) can be accomplished easily with the RPGToolkit's built in programming language RPGCode.

Don't run away yet! People usually see the term 'programming language' and think they'll never be able to learn. There's no need to fear, though! Even if you haven't had any programming experience in the past, the basics of RPGCode are very easy to learn! If you finish reading this and the other help files, you will be able to create programs in no time. You should start out trying to code simple things; nothing too robust! Programming only becomes real complex when you try taking on larger things (such as menu and battle systems).

For those of you who have programming experience, you could already be half way done learning some things you need to know! RPGCode has a lot of similarities to languages like C++. With the open source development of the RPGToolkit, RPGCode is becoming more and more powerful. RPGCode is one of the most powerful languages for a 2D RPG creating tool. In fact, it is so powerful that you can create your own commands, make many different kinds of battle systems, menu systems, and even replace almost any of the built in systems with the use of RPGCode!

You can do almost anything with RPGCode. If you want it, you can probably make it. So, let's begin learning, shall we?

Samuel Bedwell (Occasionally_Correct)


RPGCode

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