Define runtime shared assets in a source document

To define sharing properties for an asset in a source document, and make the asset accessible for linking to destination documents, use the Symbol Properties dialog box or the Linkage Properties dialog box.

  1. With the source document open, select Window > Library:
    • Select a movie clip, button, or graphic symbol in the Library panel, and select Properties from the Library Panel menu. Click Advanced.

    • Select a font symbol, sound, or bitmap, and select Linkage from the Library Panel menu.

  2. For Linkage, select Export For Runtime Sharing to make the asset available for linking to the destination document.
  3. Enter an identifier for the symbol. Do not include spaces. This is the name Flash uses to identify the asset when linking to the destination document.
    Note: Flash also uses the linkage identifier to identify a movie clip or button that is used as an object in ActionScript. See Working with Movie Clips in Learning ActionScript 2.0 in Adobe Flash or Working with movie clips in Programming ActionScript 3.0.
  4. Enter the URL where the SWF file containing the shared asset will be posted, and click OK.

    When you publish the SWF file, you must post the SWF file to the URL you specified, so that the shared assets are available to destination documents.

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