Configure a Drag and Drop interaction

As many as eight Drag objects and eight Target objects can be in each Drag and Drop interaction. Each Drag object can snap to any target named in the Drag and Drop component for evaluation. Drag objects can also share targets; for example, both Drag 1 and Drag 2 can match Target 8. You can also specify a target without matching a Drag object to it, which lets you add incorrect target distractors for evaluation.

  1. If you are not using a quiz template, place the learning interaction on the Stage. If you are using a quiz template, select the frame on the Interactions layer that contains the Drag and Drop interaction (Frame 2, if you did not add or remove keyframes).
  2. Break the movie clip apart (Modify > Break Apart), display the Component inspector, and type the interaction ID and the question.
  3. In the Drag Object Name column, list the instance names for the Drag objects on the Stage. Each Drag object must have a unique name. If you add a new Drag object on the Stage, enter its name here.
  4. In the Matches Target Name column, list the matching target instance name for that Drag object. Each target must have a unique name. If you add a new target on the Stage, enter its name here. If you enter a Drag instance name in the Drag Object Name column, enter a corresponding Target instance name in the Matches Target Name column. You can enter a Target instance name in the Matches Target Name column without a matching Drag instance name, which adds a target that can be snapped to but is not evaluated as a correct match.
  5. Select Snap to Start to make the Drag objects snap back to their original position if they do not snap to a registered target.
  6. Select each instance of the Drag object or Target object on the Stage. Use the Property inspector to give each instance the same instance name that you specified in the Component inspector.

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