Programming ActionScript 3.0 |
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| Display programming > Manipulating display objects > Caching display objects > Enabling bitmap caching | |||
To enable bitmap caching for a display object, you set its cacheAsBitmap property to true:
mySprite.cacheAsBitmap = true;
After you set the cacheAsBitmap property to true, you might notice that the display object automatically pixel-snaps to whole coordinates. When you test the SWF file, you should notice that any animation performed on a complex vector image renders much faster.
A surface (cached bitmap) is not created, even if cacheAsBitmap is set to true, if one or more of the following occurs:
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