Getting Started with Flash Lite 2.x and 3.0

About Flash Lite content types

Before you start developing a Flash Lite application, you need to know the following:

  • The device or devices on which the content will run (target devices). The Flash Lite player is installed on a variety of devices. For a list of devices that have Flash Lite installed, see the Supported Devices page on the Adobe website at www.adobe.com/go/mobile_supported_devices/.
  • The Flash Lite content types that the target devices support. Each Flash Lite installation supports one or more application modes (content types). For example, some devices use Flash Lite to enable Flash-based screen savers or animated ring tones. Other devices use Flash Lite to render Flash content that is embedded in mobile web pages. Not all content types support all Flash Lite features.

Each Flash Lite content type, paired with a specific device, defines a specific set of Flash Lite features that are available to your application. For example, a Flash application that is running as a screensaver is not typically allowed to make network connections or download data.

The Flash Lite testing features in Adobe Device Central let you test against multiple devices and different Flash Lite content types. This ability lets you determine if your application uses features that aren't available for the type of content that you are developing. For more information about selecting target devices and content types, see "Testing Flash Lite content" in Developing Flash Lite 2.x and 3.0 Applications.