ActionScript 2.0 Language Reference |
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| ActionScript classes > DisplacementMapFilter (flash.filters.DisplacementMapFilter) > alpha (DisplacementMapFilter.alpha property) | |||
public alpha : Number
Specifies the alpha transparency value to use for out-of-bounds displacements. This is specified as a normalized value from 0.0 to 1.0. For example, 0.25 sets a transparency value of 25%. The default is 0. Use this property if the mode property is set to 3, COLOR.
Availability: ActionScript 1.0; Flash Player 8
The following example modifies the out-of-range alpha property on the existing MovieClip filteredMc to 0x00FF00 when a user clicks it.
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
var filteredMc:MovieClip = createDisplacementMapRectangle();
filteredMc.onPress = function() {
var filter:DisplacementMapFilter = this.filters[0];
filter.scaleY = 25;
filter.mode = "color";
filter.alpha = 0.25;
this.filters = new Array(filter);
}
function createDisplacementMapRectangle():MovieClip {
var mapBitmap:BitmapData = createGradientBitmap(300, 80, 0xFF000000, "radial");
var filter:DisplacementMapFilter = new DisplacementMapFilter(mapBitmap, new Point(-30, -30), 1, 1, 10, 10, "wrap", 0x000000, 0x000000);
var txtBlock:MovieClip = createTextBlock();
txtBlock._x = 30;
txtBlock._y = 30;
txtBlock.filters = new Array(filter);
return txtBlock;
}
function createGradientBitmap(w:Number, h:Number, bgColor:Number, type:String, hide:Boolean):BitmapData {
var mc:MovieClip = this.createEmptyMovieClip("mc", 1);
var matrix:Matrix = new Matrix();
matrix.createGradientBox(w, h, 0, 0, 0);
mc.beginGradientFill(type, [0xFF0000, 0x0000FF], [100, 100], [0x55, 0x99], matrix, "pad");
mc.lineTo(w, 0);
mc.lineTo(w, h);
mc.lineTo(0, h);
mc.lineTo(0, 0);
mc.endFill();
(hide == true) ? mc._alpha = 0 : mc._alpha = 100;
var bmp:BitmapData = new BitmapData(w, h, true, bgColor);
bmp.draw(mc, new Matrix(), new ColorTransform(), "normal", bmp.rectangle, true);
mc.attachBitmap(bmp, this.getNextHighestDepth());
return bmp;
}
function createTextBlock():MovieClip {
var txtBlock:MovieClip = this.createEmptyMovieClip("txtBlock", this.getNextHighestDepth());
txtBlock.createTextField("txt", this.getNextHighestDepth(), 0, 0, 300, 80);
txtBlock.txt.text = "watch the text bend with the displacement map";
return txtBlock;
}
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