Use
Ripple (Circular) to create an effect similar to concentric ripples
on the surface of water.
- Surface Angle X and Y
-
Specify the degree of rotation on the designated Cartesian
axis.
- Ripple Center
-
Specifies the X and Y location of the ripple center. You
can also change this parameter directly in the Monitor view.
- Ripple Amount
-
Specifies the size of the ripples.
- Key Light Angle A and B
-
Specify angular location of light source in polar coordinates.
Angle A is on the Z axis, and angle B is formed on XY plane.
- Light Distance
-
Specifies the distance between the light source and the center of
the ripple surface.
- Bump
-
Specifies the amount of the perturbations mapped onto the
ripple surface. Adjusting this option can lend a veined or knobby
appearance to the surface, depending on the value you choose.
- Gloss
-
Specifies the glossiness of the surface.
- Noise
-
Specifies the amount of grain or imperfections on the surface.