Sometimes the subject of a scene is properly keyed except for undesired objects. Use a garbage matte to mask out those objects. Depending on the shape of the mask, you can use the Four‑Point Garbage Matte, Eight‑Point Garbage Matte, or Sixteen‑Point Garbage Matte. More points let you define more complex mask shapes.
The Garbage Matte keying effect provides settings that represent the x and y pixel coordinates of each point of the garbage matte, measured from the top left corner of the frame. Changes appear in the Preview view of the Program Monitor.
