AfterEffects

Timewarp effect

The Timewarp effect gives you precise control over a wide range of parameters when changing the playback speed of a layer, including interpolation methods, motion blur, and source cropping to eliminate unwanted artifacts. The Timewarp effect works independently of the Frame Blending switch in the Timeline panel.
Note: The Timewarp effect does not work on fields for interlaced footage. To use the Timewarp effect on a layer with an interlaced footage item as its source, double the frame rate in the composition settings. When you render to final output, modify your render settings in the Render Queue panel to set the frame rate appropriate for the output type.

This effect works with 8-bpc and 16-bpc color.

Timewarp effect

Method options

These options determine how interpolated frames are generated:

Whole Frames
Duplicates the last frame shown.

Frame Mix
Creates a new frame by blending existing frames.

Pixel Motion
Creates a new frame by analyzing the pixel movement in nearby frames and creating motion vectors.

Adjust Time By controls

Choose Speed to specify a time adjustment as a percentage. Choose Source Frame to specify a time adjustment by identifying which source frame is to play at which time. If you choose Source Frame for Adjust Time By, then you must animate the Source Frame property to do anything other than freeze on one frame.

Tuning controls for Pixel Motion interpolation

Vector Details
Determines how many motion vectors are used during interpolation. The more vectors used, the longer the rendering time. A value of 100 produces one vector per pixel. If the layer has fast-moving motion, it may look better with a lower Vector Details setting.

Smoothing
These controls affect the sharpness of the image:
Build From One Image
Generates the final output from the closest single frame, as opposed to the closest two frames. The result is a sharper image, but jerkier motion.

Correct Luminance Changes
Equalizes the luminance between frames before calculating motion.

Filtering
The quality of the filtering used to build the interpolated image. Extreme greatly increases rendering time. The Filtering option affects only the sharpness of the final image; use Normal until you’re ready for final rendering.

Error Threshold
Determines the precision of pixel matching from one frame to the next. A higher value results in fewer motion vectors and more blending.
Note: If you see edge tearing in the image, try increasing the Error Threshold for more blending. If the image has heavy grain, try decreasing the Error Threshold so the low-level motion of the grain is ignored.

Block Size
Adjusts the size of the blocks used to calculate the vectors.

Weighting
Controls the weighting of the red, green, and blue channels in calculations used to analyze the image. For example, setting Red Weight and Green Weight to zero means that only the blue channel is analyzed for motion.

Motion Blur controls

Shutter Angle
Determines the intensity of motion blur. The shutter angle is measured in degrees, simulating the exposure caused by a rotating shutter. Simulated exposure time is determined by dividing the shutter angle by the frame rate times 360°. For example, a shutter angle of 90° causes an exposure of 1/96 of a second per frame: 90° / (360° * 24 fps).

Shutter Samples
Controls the quality of the motion blur. A higher value results in a smoother motion blur.

Matte, warp, and crop controls

Matte Layer
The layer to use as a matte for defining the foreground and background areas of the image. White areas in the matte represent the foreground, black areas represent the background, and gray attenuates between foreground and background.

Matte Channel
The channel to use as a matte.

Warp Layer
Allows you to warp the layer to which the effect is applied by applying the motion vectors from the layer that you choose.

Show
Controls the portion of the layer to be time-remapped.

Source Crops
If the image contains unwanted pixels or artifacts at the edges, use Source Crops controls to specify image boundaries. Pixels from the boundaries are repeated to fill the area beyond the boundaries to the layer’s edges.