The Fog 3D effect
simulates fog by behaving as though there is a scattering medium
in the air that makes objects look more diffuse as they get more
distant along the z axis.
This effect works with 8-bpc color.

Original (top left), Gradient Layer (bottom left), and with
Fog 3D applied (bottom right)
- Fog Start Depth
-
Where along the z axis the diffuse scattering begins.

To determine the depth of an object, click it in
the Composition panel or Layer panel using the Selection tool while
the effect is selected.
- Fog End Depth
-
Where along the z axis the diffusion reaches its maximum.
- Scattering Density
-
Determines how quickly the scattering occurs. The higher the
value, the more dense the fog appears from its starting point.
- Foggy Background
-
Creates a foggy background (default). Deselect to create transparency
at the back of the 3D scene for compositing on top of another layer.
- Gradient Layer
-
(Optional) A grayscale layer to use as a control layer, the luminance
values of which apply to fog density. For example, use the Fractal Noise
effect to create a swirling control layer for atmospheric fog. Make
sure that the dimensions of the gradient layer are at least as great
as the dimensions of the 3D scene layer.
- Layer Contribution
-
How much the gradient layer affects the fog density.