This effect creates the appearance of card choreography by dividing layers into numerous cards and then controlling all geometric aspects of the cards by using a second layer. For example, Card Dance can simulate an extruded pin sculpture, a crowd doing the wave, or letters floating on the surface of a pond.
This effect works with 8-bpc color.

Apply Card Dance to the layer to use for the front of the cards. To set the view, use the rotation or perspective controls, or match the perspective of the effect in any scene by corner-pinning.
For example, select a vertical grayscale gradient layer (black on top, white on bottom) from the Gradient Layer 1 menu, and then select Intensity 1 from the X Rotation Source menu. Card Dance uses the intensity of the gradient to animate the x-axis rotation of the cards. It assigns a numeric value to the center pixel of each card on the gradient layer, based on the pixel’s intensity. Pure white equals 1, pure black equals –1, and 50% gray equals 0. Card Dance then multiplies that value by the X Rotation Multiplier value and rotates each card that amount. If X Rotation Multiplier is set to 90, the cards in the top row rotate almost 90° backward, the cards in the bottom row rotate almost 90° forward, and cards in middle rows rotate by lesser amounts. Cards in the 50% gray area don’t rotate at all.
If you want half of the cards in a layer to come in from the right, and the other half to come in from the left, create a gradient layer that is half black and half white. Set the gradient as the source for X Position, and set X Position Multiplier to 5, and animate it to 0. The cards in the black area initially appear at the left, and the cards in the white area initially appear at the right.
Rows, Columns, Layer, and Order controls
can
even be turned off. If the layer has effects or masks, precompose
the layer first.
Position, Rotation, and Scale controlsPosition (X, Y, Z), Rotation (X, Y, Z), and Scale (X, Y) specify the transformation properties you want to adjust. Because Card Dance is a 3D effect, you can control these properties separately for each axis of the cards. However, because the cards themselves are still 2D, they have no inherent depth—hence the absence of z scaling.
Camera System and Camera Position controls
Corner Pins controlsCorner Pinning is an alternative camera control system. Use it as an aid for compositing the result of the effect into a scene on a flat surface that is tilted with respect to the frame.