The Shatter effect explodes graphic images. Use the effect’s controls to set explosion points and adjust the strength and radius. Anything outside the radius doesn’t explode, leaving portions of the layer unaltered. You can choose from a variety of shapes for the shattered pieces and extrude the pieces to give them bulk and depth. You can even use a gradient layer to precisely control the order of an explosion. For example, if you import a logo, use Shatter to blow a logo-shaped hole in a layer.
This effect works with 8-bpc color.

View controlsThe View control specifies exactly how a scene appears in the Composition panel by using the following views:
Render controlThe Render control renders the whole scene (the default), the unshattered layer, or the shattered pieces independently. For example, if you want to apply the Glow effect only to shattered pieces and not to the portions of the layer that remain intact, create the explosion and duplicate the layer. Next, for the back layer, choose Layer from the Render menu, and for the front layer, choose Pieces. Then apply the Glow effect to the front layer.
Shape controlsShape controls specify the shape and appearance of the shattered pieces.
Use this control when your shatter map uses images
or letters such as O: Set the portion you don’t want to blow out,
such as the centers of the O and the background, to pure white and
set the rest to another pure color.
Force 1 and Force 2 controlsForce 1 and Force 2 controls define the blast areas by using two different Forces.
Gradient controlsGradient controls specify the gradient layer used to control the timing of an explosion and the pieces that are affected by the blast.
Animating Shatter Threshold influences the timing of the explosion. If you leave it set to 0%, the layer never explodes. However, if you set a Shatter Threshold keyframe at 50%, the pieces of your layer in the force field that correspond to areas of your gradient layer that range from white to 50% gray explode. If you then animate Shatter Threshold up to 100%, the remaining pieces in the force sphere explode.
Physics controlsPhysics controls specify the way the pieces move and fall through space.
Textures controlsTextures controls specify the texture of the pieces.
Camera System and Camera Position controls
Corner Pins controlsCorner pinning is an alternative camera control system. Use it as an aid for compositing the result of the effect into a scene on a flat surface that is tilted with respect to the frame.
Creating a custom shatter mapAll layers in After Effects are represented as an RGBA image, including black-and-white images. The Shatter effect calculates the luminance threshold of each channel to create a custom shatter map. Shatter calculates the 50% luminance threshold of each channel, creating an image composed of only eight colors: red, green, blue, yellow, magenta, cyan, white, and black. These eight colors become possible combinations of the channels set either all the way on (255) or all the way off (0). The shatter layer splits along the edges of these different colored sections.
When designing custom shatter maps, you can find it useful to manually set a threshold for each channel of the image at 50% (you can use the Curves effect to do so). When you set the threshold, you can see how the image will be broken into pieces. Alternatively, you can create custom shatter maps by drawing an image using only the eight colors listed above, with no intermediate shades or anti-aliasing.
The alpha channel determines whether or not a shattered piece exists. A white alpha channel value results in a shattered piece, and a black alpha channel value results in no piece. Using an alpha channel, you can make a tile map with holes in it or generate simple 3D models like extruded text.