The Path Text effect lets you animate text along a path. You can define a path as a straight line, a circle of any diameter, or a Bezier curve. You can also import a path created in another application, such as Adobe Photoshop or Adobe Illustrator. The Path Text effect can work with nonsquare pixels, adjusting both character shape and path shape accordingly.
Use text layers for greater control over text formatting and text animation. (See Text.)
This effect works with 8-bpc color.

When changing the shape of a Bezier path over time, make sure to create initial keyframes for all four path control points; moving a control point without an initial keyframe doesn’t move it over time. You may find it easier to animate a path by modifying the motion paths of individual control points in the Layer panel.
If you want to move a Bezier path across the composition, and you don’t want to change its shape, animate the layer rather than the path. If you want to stretch, shrink, or wag one side of the Bezier path while keeping the other half in the same position, move a tangent-vertex pair together. To do so, create keyframes for both by dragging the outer circle of the appropriate vertex.
You can apply motion blur to motion that you create with the Path Text effect. Blurring occurs on each character. Like motion blur for layers, blurring for characters is more visible when movement is quick. For example, blurring is quite pronounced when you choose negative jitter values, which produce jumpy motion.
Path Options controls
Character controls
Paragraph controls
Advanced controlsYou can also use this control with Fade Time to fade in characters. When Fade Time is 0, the next character appears when the value of Visible Characters is halfway to the next whole number. For example, the second character appears when the value of Visible Characters is 1.5, the third character appears when the value is 2.5, and so on. A Fade Time value of 0 produces the appearance of typing characters.
For Fade Time values between 0 and 100%, the opacity of the character is defined as a range across the halfway point between whole-number values of Visible Characters. For example, if Fade Time is 20%, the eighth character begins to appear at a Visible Character value of 7.40 and is fully opaque at 7.60. If Fade Time is set to 60%, the same character begins to appear at a value of 7.20 and is fully opaque at 7.80.
A specific jitter value generates the same seemingly random motion for identical text and settings. If a composition contains duplicate animated text, you can generate different motion for each instance of the text by changing a setting but making the change invisible. For example, you could add a space to a second instance of text, and then adjust the kerning so that the space isn’t visible. This method creates an invisible change that will generate different motion.
You can specify the following Jitter options:
Move vertices, circle centers, and tangents