You can view 3D layers from any angle and distance using camera layers. Just as it’s easier in the real world to move cameras through and around a scene than it is to move and rotate the scene itself, it’s often easiest to get different views of a composition by setting up a camera layer and moving it around in a composition.
You can modify and animate camera settings to configure the camera to match the real camera and settings that were used to record footage with which you’re compositing. You can also use camera settings to add camera-like behaviors—from depth-of-field blur to pans and dolly shots—to synthetic effects and animations.
Cameras affect only 3D layers and 2D layers to which you’ve applied an effect with a Comp Camera attribute. With effects that have a Comp Camera attribute, you can use the active composition camera or lights to view or light an effect from various angles to simulate more sophisticated 3D effects.
You can choose to view a composition through the
active camera or through a named custom camera. The active camera
is the topmost camera in the Timeline panel at the current time
for which the Video switch
is selected.
The active camera view is the point of view used for creating final
output and nesting compositions. If you have not created a custom
camera, then the active camera is the same as the default composition
view.
All cameras are listed in the 3D View menu at the bottom of the Composition panel, where you can access them at any time.

Create a camera layer
Choose Layer > New >
Camera, or press Ctrl+Alt+Shift+C (Windows) or Command+Option+Shift+C
(Mac OS).
Change camera settingsYou can change camera settings at any time.
Double-click the camera layer in the Timeline
panel, or select the layer and then choose Layer > Camera
Settings.
Camera settingsYou can change camera settings at any time by double-clicking the layer in the Timeline panel or selecting the layer and choosing Layer > Camera Settings.