shaders = 6 shader0 = ../../crt/shaders/GTU-famicom/DAC.glsl scale_type_x0 = source scale_x0 = 8.0 scale_type_y0 = source scale_y0 = 1.0 float_framebuffer0 = true filter_linear0 = false frame_count_mod0 = 2 shader1 = ../../crt/shaders/GTU-famicom/lowPass.glsl scale_type_1 = source scale_1 = 1.0 float_framebuffer1 = true filter_linear1 = false frame_count_mod1 = 32 shader2 = ../../crt/shaders/GTU-famicom/combFilter.glsl scale_type_2 = source scale_2 = 1.0 float_framebuffer2 = true filter_linear2 = false frame_count_mod2 = 2 shader3 = ../../crt/shaders/GTU-famicom/scaleX.glsl scale_type_x3 = viewport scale_x3 = 1.0 scale_type_y3 = source scale_y3 = 1.0 float_framebuffer3 = true filter_linear3 = false shader4 = "../../misc/image-adjustment.glsl" shader5 = "../../misc/interlacing.glsl"