﻿#version 330
 
const int MY_ARRAY_SIZE = 200;

in vec3 vPosition;
in vec3 vNormal;
in vec3 vColor;

out vec3 normal;
out vec3 color;
out vec3 position;

uniform mat4 mtxCam;
uniform mat4 mtxMdl;
uniform mat4 previewScale;

void main()
{
    normal = vNormal;
    color = vColor;
	position = vPosition;

    gl_Position = mtxCam * mtxMdl * vec4(vPosition.xyz, 1.0);

    vec3 distance = (vPosition.xyz + vec3(5, 5, 5))/2;

}