dsdoom 1.0.0 ============ dsdoom is a port of PrBoom to the Nintendo DS. PrBoom is a version of the classic 3D shoot'em'up game Doom, originally written by id Software. See the file AUTHORS in this distribution for a list of authors and other contributors, and a history of the projects PrBoom is derived from. dsdoom is made available under the GNU General Public License. See the file COPYING included in this distribution for details. Please see the NEWS file included for changes since the previous version. Game data - WADs ---------------- (This section is aimed at people not familiar with Doom and the data files it uses.) dsdoom is a game engine - it provides a program to play Doom levels, but it doesn't include any levels itself. More importantly, you need all the sounds, sprites, and other graphics that make up the Doom environment. So to play dsdoom, you need one of the main Doom date files from id Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the commercial Doom games, or the shareware doom1.wad. This file is called the IWAD. If you don't own any of the Doom games, get the shareware doom1.wad from Doomworld's shareware download page. You won't be able to play most add-ons. http://www.doomworld.com/shareware Installation ------------ Simply extract the zip to the root of your favourite media device, dsdoom has been tested to work on M3:SD and GBAMP so far. Start dsdoom.nds in the manner used by your media device. Select Standard Game from the initial menu to start a single player game. Controls are simple. Use the directional pad for movement. Hold the X button to sprint. The Y button toggles through your weapon inventory. The A button fires. The B button is the "use" key for opening doors, etc. The R and L buttons allow you to strafe. The Start button brings up the main menu. The Select button chooses options in the menus. Wifi connection To play online using wifi, you're going to want to have a PC with port 5030 opened/forwarded. Run prboom_server.exe with the number of players specified using the -N command line parameter. There are other parameters for such things as maps and coop; check out the prboom_server documentation. The server waits until the given number of players connect and then the game begins. Now that you have the server running, you will want to set up the DSes. Make sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg file on the card and change the server "name:port" line under misc. You are ready to start. Launch dsdoom.nds and choose the network game option in the initial menu.