0.10 - changed: updated devkitARM and associated libraries to r21 - fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP) - fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2 - fixed: another change in interrupt handling to fix Monster Rancher Explorer - fixed: pallete change effects - fixed: interrupt enable register, fixes graphic glithes in Pokemon Pinball and Donkey Kong - fixed: DAA opcode flags - added: Super GameBoy borders and coloring support - added: rumble emulation with slot 2 rumble pak - added: menu - added: green color scheme for classic gb - added: configurable x/y key functions - added: save states 0.9 - fixed: joypad register emulation (fixes Wario Blast) - fixed: GBC hdma (fixes Pokemon Crystal graphics) - fixed: interrupt flags emulation (fixes Bouble Bobble) - fixed: V-blank interrupt timing (fixes Altered Space) - fixed: split window emulation (fixes Donkey Kong graphics) - fixed: GB timer initialization (fixes Pokemon Pinball) - added: fake serial interrupts (fixes many early games) - added: RTC emulation - added: pseudo bilinear upscaling mode 0.8 - fixed: GBC speed change did not work for some games (like Mario Bros Deluxe) - fixed: interrupt priority - fixed: corrected timers interrupt frequency - fixed: tile in foreground color 0 is transparent - added: preliminary sound emulation - added: auto save on exit to rom menu 0.7 - fixed: less interscreen video glitches - fixed: correct flag bits locations, helps Zelda Oracle of Ages - fixed: window size overflow, helps with menu in both Zelda Oracles - added: 60fps emulation speed sync - added: fast mode with L button - changed: cpu emulation optimizations, more games run fullspeed 0.5 - changed: new faster display method (with triple buffering), may cause visual glitches with games using pallette based effects - added: fps display - fixed(?): video modes emulation, helps for some games but messes with others - added: rom selection menu sorting, key repeat and position history - fixed: inverted GBC sprite priorities 0.4 - fix for Zelda Oracle hang after first screen - implemented GBC tile in foreground priority attribute (needed for Zelda Oracle) 0.3 - "ADD SP, #xx" instruction fix, (helps for many games including Pokemon Card 2) - CGB HDMA bug fixed - MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue) - added some powersaving when NDS closed during emulation 0.2 - zipped rom support