turf sand icon= 'turfs.dmi' icon_state = "sand" water icon = 'turfs.dmi' icon_state = "ocean" density = 1 tree_trunk icon = 'land.dmi' icon_state = "tree_bottom" density = 1 tree_top icon = 'land.dmi' icon_state = "tree_top" layer = 18 world turf = /turf/sand //cave crap... damn theres alot of pieces... Hooray for capitalism! turf cave_base_front icon = 'turfs.dmi' icon_state = "cave_bottom" density = 1 cave_base_right icon = 'turfs.dmi' icon_state = "cave_bottom_right" density = 1 cave_base_left icon = 'turfs.dmi' icon_state = "cave_bottom_left" density = 1 cave_front icon = 'turfs.dmi' icon_state = "cave" density = 1 cave_top_front icon = 'turfs.dmi' icon_state = "cave_base_front" density = 1 cave_base_sideL icon = 'turfs.dmi' icon_state = "cave_side_left" density = 1 cave_base_sideR icon = 'turfs.dmi' icon_state = "cave_side_right" density = 1 cave_top_left icon = 'turfs.dmi' icon_state = "cave_top_left" density = 1 cave_top_right icon = 'turfs.dmi' icon_state = "cave_top_right" density = 1 cave_top_sideL icon = 'turfs.dmi' icon_state = "cave_t_l" density = 1 cave_sideR icon = 'turfs.dmi' icon_state = "cave_t_r" density = 1 cave_topl_corner icon = 'turfs.dmi' icon_state = "cave_corner_tl" density = 1 cave_topr_corner icon = 'turfs.dmi' icon_state = "cave_corner_tr" density = 1 cave_top_top icon = 'turfs.dmi' icon_state = "cave_topness" density = 1 cave_roof icon = 'turfs.dmi' icon_state = "cave_roof" stump icon = 'turfs.dmi' icon_state = "stump" density = 1 //warp turfs turf var npc cave_exit name="stairs_up"//Name icon='turfs.dmi'//Icon icon_state="steps_up" npc=0 Entered(mob/M)//If entered... if(M.icon=="arrow.dmi") del(M) else view(0)<