hit the lever so its green, move onto the center going northwest, turn clockwise 2, counterclockwise 1, clockwise 1, click the stand button under the a tab, counterclockwise 1, click the sit button 2 times, lay button 2 times, clockwise 2 http://www.mp3-converter.biz/download.php?id=all-to-wma-converter http://www.gamefaqs.com/console/ps2/game/27609.html dalivinglegend1@aol.com http://dspace.dial.pipex.com/town/way/sa24/Guest.shtml Chapter I The common noise of the busy market filled the town as he walked out of the house. From the minute Ampen had woke up and smelled the delicious breakfast, he could tell that the new day held excitement and pleasance. Strolling down the dirt path, he greeted some of the passing people he knew. He then took note of his surroundings. The day was beautiful. It had clear, crisp skies with an occasional cloud here and there, and the sun shone brighter than ever. The smell of fresh grass dew livened Ampen. “Man, wouldn’t it be nice if I had a picnic with someone today?” He spoke to himself. “Sure, yeah! I’ll go see if Seth’s home.” BAM! Ampen died right there and then. His mother had heard about his new homework cheating website, and got so mad that she accidentally ripped the voodoo doll she was keeping of him. A couple of townspeople stole some things from his pockets, and others just kicked his head around on the ground. When a woman and her baby passed by, the woman laughed so hard that she rolled her baby carriage into a nearby pond, and stripped his cloths, selling them to a shop. When Ampen’s body was no more than a skeleton in people’s way, a dog came and bit off Ampen’s right leg. Finally, Sethras came out of his drunk-full house only to get more beer. When he saw the skeleton he didn’t know that it was Ampen, so he just kicked it. The End what a shit head pissy ass foamy dick not from niggerville not to be mentioned son of a damned to hell bitch that eats shit for all her meals and has orgasms through her mouth fucker fisherhillbilly masturbates his outty belly button because his wang is too small piece of shit tampon eating bastard No more words or thoughts to tie up my head when it all comes crashing down Bowing down to the crowd of lost and found Never knowing who will seep a sound Dicing slicing sacrificing the many lives of the now dead, for this to be figured it doesnt even take a head Not sayin that youre here i just need my air to breath to suck to move i cant even live to groove What i did today: blah blah Forgot to breath and died So how am I here now? It's all the charasma, baby! Im gonna bite your head offfff And itll bleed And itll bleed Im gonna bite your head offfff And itll bleed Until you seeeee What youve done wrong Why i sing this song And whyyyy i hate flaun Why i know your name Why i play this game And why youre so **** laaaame NOTE: Remove the "["s and "]"s when editing ds. Leave all commas, "("s, ")"s, and 0s where they are. -Lock- (0:7) When somebody moves into position (X,Y position of the lever), (1:3) and they move into object type [object # for the lever object that locks the door when you bump into it.], (3:2) at position (X,Y position of the lever) on the map, (5:4) place object type [object # for the lever object that unlocks the door when you bump into it], (3:2) at position (X,Y position of lock on outside of door) on the map, (5:4) place object type [object # for the lock object you use to block the door]. (3:2) at position (X,Y position of lock on inside of door) on the map, (5:4) place object type [object # for the lock object you use to block the door]. (0:7) When somebody moves into position (X,Y position of the lever), (1:3) and they move into object type [object # for the lever object that unlocks the door when you bump into it.], (3:2) at position (X,Y position of the lever) on the map, (5:4) place object type [object # for the lever object that locks the door when you bump into it], (3:2) at position (X,Y position of lock on outside of door) on the map, (5:4) place object type 0. (3:2) at position (X,Y position of lock on inside of door) on the map, (5:4) place object type 0. -Lock- (0:7) When somebody moves into position (x,y of bar opener), (1:11) and the triggering furre has got shared control (or is the dream owner), (3:2) at position (x,y of bar opener) on the map, (5:4) place object type 0 <