Open Zelda error checking file initialised... ******************** WinMain() - Calling TestExtraction() WinMain() - Calling WinInit WinInit() - Creating Main Window WinMain() - Allocating Memory for CGame Object WinMain() - Calling CGame::Initialise() Command Line is: G:\Maxtor_1\SAVE_FOR_BRANDON\Open Zelda 6.2.4\Quest Designer 2.0.4\output\Practice.qst CGame::Initialise() - Allocating memory for CQuestLoader Object ******************************************** CQuestLoader::LoadQSTFile() - Loading QST... Number of Avaiable Entities:147 Total Entities Loaded:234 CQuestLoader::LoadQSTFile() - Running main script: CGame::Initialise() - Calling CreateFonts() CGame::CGame() - Allocating memory for CDisplay object CGame::CGame() - Calling CDisplay::Create() CDisplay::Create() - Calling Direct3DCreate8() CDisplay::Create() - Calling BuildDeviceList() CDisplay::Create() - Calling Initialize3DEnvironment() CDisplay::Initialize3DEnvironment() - Windowed Display Width = 640 Height = 480 Format = 22 CDisplay::Initialize3DEnvironment() - Calling CreateDevice() CDisplay::PostInitialize() - Setting Orthographic viewing Matrix CDisplay::PostInitialize() - Calling SetTransform() CDisplay::Initialize3DEnvironment() - Device Created! CGame::RestoreSurfaces() - Allocating memory for CGraphics object Number of avaiable Sprites in Quest: 3341 CGame::CGame() - Allocating memory for CFade Object CGame::CGame() - Allocating memory for CWipe Object CGame::CGame() - Allocating memory for CNightDay Object CNightDay::CNightDay() - Setting Default values CGame::CGame() - Allocating memory for CSaveLoad object CGame::CGame() - Allocating memory for CGameOver object CGame::CGame() - Allocating memory for CSound object CSound::CSound() Calling InitSound() CSound::CSound() Calling LoadCustomSounds() Music Files in Quest: 37 Sound Effects Files in Quest: 40 CGame::Initialise() - Allocating memory for CTextBox Object CGame::Initialise() - calling CQuestLoader::Initialise() WinMain() - Entering Main Message Loop