13 1- [0] move (0,0,0,1); 2- [0] move (3,0,1,8); 3- [2] shoot (5,-1,0,1,2); 4- [2] shoot (6,0,0,1,2); 5- [2] shoot (5,1,0,1,2); 6- [2] shoot (6,0,0,1,2); 7- [0] move (0,0,0,2); 8- [4] dodge (0,0,3,1); 9- [4] dodge (0,-5,5,8); 10- [4] dodge (5,-1,5,6); 11- [4] dodge (0,6,5,8); 12- [4] dodge (0,0,4,1); 13- [3] damaged by (142,20,6,3); ---------------------------- Adaptive Engine Revised: -First line indicates number of lines of code. (count, not last line number) -Format of line is as follows. LINE NUMBER- [ACTION ID] ACTION NAME (PARAMETERS); -Working Actions are as follows. [0] move (H Speed,V Speed,Animation #,# of Loops); EX: #- [0] move (DH,DV,ANM,LOOP); [1] jump (H Speed,V Speed (must be negative),Animation #,# of Loops); EX: #- [0] move (DH,DV,ANM,LOOP); [2] shoot (Bullet H Speed,Bullet V Speed,Firing Animation #, # of Loops,Bullet Animation #); EX: #- [0] shoot (DH,DV,ANM,LOOP,FBANM); [3] damaged by (BULLET#,Amount of Damage,Animation #,# of Loops); EX: #- [3] damaged by (BULLET,Amount,ANM,LOOP); [4] dodge (H Speed,V Speed,Animation #,# of Loops); EX: #- [4] dodge (DH,DV,ANM,LOOP); [5] change AI (AI Index); EX: #- [5] ai (INDEX); That's all for now.