7 1- [0] move (0,0,0,1); 2- [0] move (5,0,1,1); 6- [1] jump (0,-8,2,10); 4- [2] shoot (7,0,6,1,5); 3- [0] move (3,0,1,1); 4- [2] shoot (7,0,6,1,5); 5- [0] move (5,0,1,1); 6- [1] jump (-2,-5,2,10); 7- [2] shoot (7,0,6,1,5); ---------------------------- Z's Engine Revised: -First line indicates number of lines of code. (count, not last line number) -Format of line is as follows. LINE NUMBER- [ACTION ID] ACTION NAME (PARAMETERS); -Working Actions are as follows. [0] move (H Speed,V Speed,Animation #,# of Loops); [1] jump (H Speed,V Speed (must be negative),Animation #,# of Loops); [2] shoot (Bullet H Speed,Bullet V Speed,Firing Animation #, # of Loops,Bullet Animation #); That's all for now.