Custom Numeric Actions |
A Numeric Action is an action that takes a single numeric parameter and that does not already fit into one of the above categories.
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Delay |
Followed by a number in parentheses, is a request to wait a number of milliseconds equal to the number given before proceeding with the next action in the list. |
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XJump |
Followed by a number in parentheses, is a request to move the cursor to that number of pixels horizontally from the left edge of the screen. The vertical position is left unchanged. |
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YJump |
Followed by a number in parentheses, is a request to move the cursor to that number of pixels vertically from the top edge of the screen. The horizontal position is left unchanged. |
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XWinJump |
Followed by a number in parentheses, is a request to move the cursor to that number of pixels horizontally from the left edge of the active window. The vertical position is left unchanged. |
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YWinJump |
Followed by a number in parentheses, is a request to move the cursor to that number of pixels vertically from the top edge of the active window. The horizontal position is left unchanged. |
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DirectXDown |
Followed by the number of the DirectX game controller button to set to the pressed state. This number starts with zero for the first DirectX button. The number must be within the range available for the device (i.e., for a 10 button device, the number must be in the range zero through nine), or the system will ignore this action. |
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DirectXUp |
Followed by the number of the DirectX game controller button to set to the unpressed state. This number starts with zero for the first DirectX button. The number must be within the range available for the device (i.e., for a 10 button device, the number must be in the range zero through nine), or the system will ignore this action. |