


Template
The Template Options Page allows you to select items to be placed in the
level. You can select from one of six different geometry primitives, any of the
defined entity types, or any premade objects that are stored in the program
The available geometry primitives are Box, Spheroid, Cylinder, Staircase,
Arch, and Cone. To select one, put the editor into Template mode, and select one
of the primitives
To place an entity in the level, select the desired entity from the entities
drop-down combo box and click on the entity button (the lightbulb icon next to
the drop-down). The template entity is displayed in blue in the orthographic
views. You can move the template entity in the orthographic views and press
Enter to place it in the level.
You can also place an entity by clicking in the 3D view where you want the
entity placed. The entity will be placed 16 texels from the surface on which you
clicked.
To place a premade object, select the object from the objects drop-down combo
box and click on the premade object button next to the drop-down. The object