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Overview

The editor is the tool that you use to build levels for your application. It has support for editing complex 3d geometry, with texture mapping, lighting and static data.

The features the editor supports include:

gedit00090000.gif 3d geometry editing

gedit00090000.gif Texture mapping

gedit00090000.gif Lighting

gedit00090000.gif Per-level data management

gedit00090000.gif Geometry motion keyframing

gedit00090000.gif Texture management

gedit00090000.gif Geometry library management

gedit00090000.gif Level build management

gedit00090000.gif User-defined entity types

The editor serves as a design tool for level designers, and as a place for interfacing level art with the actual application. The level data is designed so that artists and level designers can modify it easily, and programmers can easily and efficiently access it at application run time.

When editing levels, you spend most of your time working with two different item types: brushes and entities. By placing, shaping, and changing attributes of brushes and entities, you can make very complex and beautiful architecture.