/****************************************************************************************/ /* Portals.h */ /* */ /* Author: John Pollard */ /* Description: Creates and manages portals (passages from leaf-to-leaf) */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef PORTALS_H #define PORTALS_H #include #include "BSP.h" extern GBSP_Node *OutsideNode; // Current outside node being used geBoolean CreatePortals(GBSP_Node *RootNode, GBSP_Model *Model, geBoolean Vis); geBoolean FreePortals(GBSP_Node *RootNode); geBoolean GetLeafBBoxFromPortals(GBSP_Node *Node, geVec3d *Mins, geVec3d *Maxs); geBoolean PartitionPortals_r(GBSP_Node *Node); // This function actually lives in PortFile.cpp geBoolean SavePortalFile(GBSP_Model *Model, char *FileName); #endif