/****************************************************************************************/ /* node.h */ /* */ /* Author: Jim Mischel, Ken Baird, Jeff Lomax */ /* Description: Genesis world editor header file */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef _NODE_H_ #define _NODE_H_ #include "brush.h" #ifdef __cplusplus extern "C" { #endif typedef struct NodeTag Node; typedef void (*Node_CB)(Face *f, const Face *OGFace, int Key, geFloat pdist, int RFlags, void *pVoid); void Node_ClearBsp(Node *n); Node *Node_AddBrushToTree(Node *tree, Brush *b); void Node_EnumTreeFaces(Node *tree, geVec3d *pov, int RFlags, void *pVoid, Node_CB NodeCallBack); void Node_InvalidateTreeOGFaces(Node *n); #ifdef __cplusplus } #endif #endif