/****************************************************************************************/ /* WadFile.h */ /* */ /* Author: Jim Mischel, Ken Baird, Jeff Lomax */ /* Description: Genesis world editor header file */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef WADFILE_H #define WADFILE_H #include "bitmap.h" struct WadFileEntry { geBitmap *bmp; char *Name; int Width, Height; geBitmap *LockedBitmap; void *BitsPtr; }; class CWadFile { public: int mBitmapCount; WadFileEntry *mBitmaps; CWadFile(); ~CWadFile(); geBoolean Setup(const char *Filename); private: DestroyBitmapArray (); }; #endif