/****************************************************************************************/ /* EntityVisDlg.h */ /* */ /* Author: Jim Mischel, Ken Baird, Jeff Lomax */ /* Description: Genesis world editor header file */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #if !defined(AFX_ENTITYVISDLG_H__9B251C00_C7BA_11D1_B69D_004005424FA9__INCLUDED_) #define AFX_ENTITYVISDLG_H__9B251C00_C7BA_11D1_B69D_004005424FA9__INCLUDED_ #include "EntView.h" #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // EntityVisDlg.h : header file // class CMyCheckListBox : public CCheckListBox { }; ///////////////////////////////////////////////////////////////////////////// // CEntityVisDlg dialog class CEntityVisDlg : public CDialog { // Construction public: CEntityVisDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CEntityVisDlg) enum { IDD = IDD_ENTITYVISIBILITY }; CMyCheckListBox m_EntsList; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEntityVisDlg) public: virtual int DoModal(EntityViewList *pList); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CEntityVisDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: EntityViewList *pViewList; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ENTITYVISDLG_H__9B251C00_C7BA_11D1_B69D_004005424FA9__INCLUDED_)