/****************************************************************************************/ /* ConsoleTab.h */ /* */ /* Author: Jim Mischel, Ken Baird, Jeff Lomax */ /* Description: Genesis world editor header file */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #if !defined(AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_) #define AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_ /* Okay, this is really ugly. For the moment we want to have the console functions avalailable from C programs. So we do that stupid #ifdef __cplusplus trick... */ #ifdef __cplusplus extern "C" { #endif //console stuff //char *TranslateString(char *); void ConClear(void); void ConPrintf(char *, ...); void ConError(char *, ...); //wanna do this red eventually #ifdef __cplusplus } #endif #ifdef __cplusplus #include "resource.h" class CFusionDoc; class CFusionTabControls; #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // ConsoleTab.h : header file // ///////////////////////////////////////////////////////////////////////////// // CConsoleTab dialog class CConsoleTab : public CDialog { // Construction public: CFusionTabControls* m_pParentCtrl; CFusionDoc* m_pFusionDoc; CConsoleTab(CFusionTabControls* pParent = NULL, CFusionDoc* pDoc = NULL); void SetConHwnd(void); // Dialog Data //{{AFX_DATA(CConsoleTab) enum { IDD = IDD_CONSOLE }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConsoleTab) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CConsoleTab) virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); afx_msg void OnMaxtextConedit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: HFONT Font; BOOL bNewFont; }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // __cplusplus #endif // !defined(AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_)