/****************************************************************************************/ /* ActivationWatch.h */ /* */ /* Author: Jim Mischel, Ken Baird, Jeff Lomax */ /* Description: Genesis world editor header file */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ ///////////////////////////////////////////////////////////////////////////// // CActivationWatch thread #ifndef _ACTIVATIONWATCH_H #define _ACTIVATIONWATCH_H class CActivationWatch : public CWinThread { DECLARE_DYNCREATE(CActivationWatch) protected: CActivationWatch(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CActivationWatch) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CActivationWatch(); // Generated message map functions //{{AFX_MSG(CActivationWatch) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// #endif