/****************************************************************************************/ /* CRC32.H */ /* */ /* Author: Charles Bloom */ /* Description: CRC construction module */ /* */ /* The contents of this file are subject to the Genesis3D Public License */ /* Version 1.01 (the "License"); you may not use this file except in */ /* compliance with the License. You may obtain a copy of the License at */ /* http://www.genesis3d.com */ /* */ /* Software distributed under the License is distributed on an "AS IS" */ /* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */ /* the License for the specific language governing rights and limitations */ /* under the License. */ /* */ /* The Original Code is Genesis3D, released March 25, 1999. */ /* Genesis3D Version 1.1 released November 15, 1999 */ /* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */ /* */ /****************************************************************************************/ #ifndef GE_CRC32_H #define GE_CRC32_H #include "basetype.h" #ifdef __cplusplus extern "C" { #endif extern uint32 CRC32_Array(const uint8 * buf,uint32 buflen); extern uint32 CRC32_Start(void); extern uint32 CRC32_Finish(uint32 crc); extern uint32 CRC32_AddByte(uint32 crc,uint8 b); extern uint32 CRC32_AddWord(uint32 crc,uint16 w); extern uint32 CRC32_AddLong(uint32 crc,uint32 w); #ifdef __cplusplus } #endif #endif /* GE_CRC32_H */