DSPK V02.00 Furcadia Startup---------- (0:0) When everything is starting up, (5:210) set entrytext to {Hello and welcome! We aren't hiring right now or ever because this is a sample dream #SG. Well, there is music though, say Music1 or Music2 to play some. Enjoy your stay!} Startup---------- Entry---------- (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (24,18), or to someplace nearby if it's occupied. (5:204) emitloud message {A furre has arrived.} to everyone on the map. Entry---------- Bar---------- (0:7) When somebody moves into position (24,34), (1:11) and the triggering furre has got shared control (or is the dream owner), (3:2) at position (24,34) on the map, (5:4) place object type 0. (5:14) move the triggering furre to (24,34) if there's nobody already there. (0:7) When somebody moves into position (24,35), (1:5) and they successfully moved, (3:2) at position (24,34) on the map, (5:4) place object type 308. (0:7) When somebody moves into position (26,33), (1:5) and they successfully moved, (3:2) at position (24,34) on the map, (5:4) place object type 308. Bar---------- Room I---------- (0:7) When somebody moves into position (48,30), (5:15) move the triggering furre to (52,54), or to someplace nearby if it's occupied. (0:7) When somebody moves into position (52,54), (5:15) move the triggering furre to (48,30), or to someplace nearby if it's occupied. -Lock- (0:7) When somebody moves into position (66,52), (1:3) and they move into object type 163, (3:2) at position (66,52) on the map, (5:4) place object type 164. (3:2) at position (54,53) on the map, (5:4) place object type 393. (3:2) at position (48,31) on the map, (5:4) place object type 393. (0:7) When somebody moves into position (66,52), (1:3) and they move into object type 164, (3:2) at position (66,52) on the map, (5:4) place object type 163. (3:2) at position (54,53) on the map, (5:4) place object type 0. (3:2) at position (48,31) on the map, (5:4) place object type 0. -Lock- Room I---------- Music---------- (0:31) When a furre says {Music1}, (5:30) play midi 1 to whoever set off the trigger. (0:31) When a furre says {Music2}, (5:30) play midi 2 to whoever set off the trigger. Music---------- (0:31) When a furre says {@Backbar}, (1:11) and the triggering furre has got shared control (or is the dream owner), (5:15) move the triggering furre to (32,50), or to someplace nearby if it's occupied. *Endtriggers* 8888 *Endtriggers*