6- Refining Your Board

* You will probably want to make it so that the character can't walk on the walls.  So, go into the board editor again, and load your board.  

* Every tile on your board has a Tile Type attached to it.  Right now, every tile on your board is set to Normal, meaning that the player can walk on every tile.  

* You can change some of your tiles to Solid.  The player cannot walk on solid tiles.

* Click on the Type Lock button at the top of the board editor (it's a padlock with a blue arrow beside it, 7th from the left).  

* This will put you into tile type editing mode.  When you click this button, you should see grey arrows appear over each tile on the board.  

* Those arrows indicate that each tile is Normal.

* Click the Tile Type Button (8th from the left).  This will change the current tile type.  

* You should see the Tile Type: section to the right change to Solid (and a blue arrow should appear).

* Now, just click on the tiles you want to be solid.  It will change their arrows into blue arrows, thus making them solid tiles.  

* You can always change them back to Normal tiles by hitting the Tile Type button until Normal is selected again.

* Once you are finished, you can leave Tile Type Mode by hitting the Draw Lock button (6th from the left).

* At this point, it's probably a good idea to set the location where the player will start on this board.  Go into the Board Settings menu and select Set Player Position.  Now just click on the tile where you would like the player to start when the game starts (don't click on a  solid tile!).

* Once the player position has been set, save your board and test run your game again.  Now the player shouldn't be able to walk on solid tiles.
