10- Creating an Enemy

* So far, we have two boards and an NPC.  But what's an RPG without enemies?  On the main screen, click on Edit Enemy.  

* This will pop up a new window that will let us create a new enemy.

* Go ahead an give the enemy some name.  You should also fill in the rest of the information.  Give the enemy's Max HP 100 (i.e., the health points of the enemy will be set to 100).

* Give the enemy a Fighting Power of 50, and a Defense Power of 50.

* Now click on the Graphics button to give the enemy some graphics.

* The enemy graphics window allows you to specify the size of the enemy.  Use the scroll arrows to increase and decrease the size of the enemy.

* Once you have determined a good size, click on the Select Tile button and select a tile from a tileset.  From here, you can draw the enemy much like you would draw a board.

* If you want, you can click on the Import button and import the enemy from an existing graphics, such as a JPEG image.

* Once you have created the enemy's graphics, you can close the enemy graphics window.

* Now, save your enemy.  Call it enemy1.ene.

* Before we go any further, we must add the enemy to the game.  Click on the Add Enemy To Game button in the Enemy Editor.

* This will open up the Fighting Window.  The Fighting Window controls all fighting specs in the entire game.

* To the left is the list of enemies in the game.  Right now, there are none actually added to the game.  In order to add our new enemy, just double click on slot 0.  This will let you select the enemy filename.  Once you have selected the enemy, you must set the enemy's skill level.  Click on slot 0 once, and then change the enemy skill level on the right to 1.  The skill level is just a number that we can refer to in order to group all similar enemies together.  For example, if you were to make another enemy with similar stats, you might want to make it skill 1 as well.

* Once you have done this, open up the Main File Editor and save the main file (adding the enemy to the game modified the main file, so we must save it).
