17
=== OBJECT ===
ball
    0    1
=== CREATE ACTIONS
3
  101   -1    1
000000001

12
  111   -1    0
-4+random(8)
0
12
  112   -1    0
6
0
12
=== DESTROY ACTIONS
0
=== ALARM ACTIONS
0
=== STEP ACTIONS
2
  801   -1    1
vspeed < 10

1
  112   -1    1
0.004
0
1
=== COLLISION ACTIONS
0
=== MOUSE ACTIONS
0
=== KEYBOARD ACTIONS
-1
=== MEETING ACTIONS
    2 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
    3 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
    4 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
    5 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
    6 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
    7 6
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  313   -2    1
0
0
5
    8 8
  801   -1    1
(x+16 < other.x) || (x+16 > other.x+32)

1
  111   -1    0
-hspeed
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
2

2
  312   -2    1
0
0
1
  311   -1    1
0
0
1
  311   -1    1
0
0
1
    9 5
  801   -1    1
(x+16 < other.x-hspeed/2) || (x+16 > other.x+32-hspeed/2)

1
  111   -1    0
-hspeed + random(0.5)
0
1
  801   -1    1
(y+16<other.y) || (y+16 > other.y+16)

1
  103   -1    1
0
0
1
  401   -1    1
5

2
   10 3
  103   -1    1
0
0
1
  111   -1    0
(x+16-other.x-32)/5 - 2
0
1
  401   -1    1
3

3
   11 3
  103   -1    1
0
0
1
  111   -1    0
(x+16-other.x)/5 + 2
0
1
  401   -1    1
3

3
   12 1
  103   -1    1
0
0
12
   13 1
  111   -1    0
-hspeed
0
1
   14 1
  111   -1    0
-hspeed
0
1
   15 2
  103   -1    1
0
0
12
  111   -1    0
-hspeed
0
1
   16 2
  103   -1    1
0
0
12
  111   -1    0
-hspeed
0
1
   17 1
  312   -1    1
0
0
1
-1

=== OBJECT ===
stone1
    1    0

=== OBJECT ===
stone2
    1    0

=== OBJECT ===
stone3
    1    0

=== OBJECT ===
stone4
    1    0

=== OBJECT ===
stone5
    1    0

=== OBJECT ===
stone_double
    1    0

=== OBJECT ===
stone_balls
    1    0

=== OBJECT ===
rock
    1    0

=== OBJECT ===
left_bat
    1    1
=== CREATE ACTIONS
1
  201   -1    0
1
0
1
=== DESTROY ACTIONS
0
=== ALARM ACTIONS
1
  521   -1    1
2000
0
1
=== STEP ACTIONS
12
  104   -1    0
mousex-32
y
1
  801   -1    1
x < 24

1
  104   -1    0
24
y
1
  801   -1    1
x >6*32+8

1
  104   -1    0
6*32+8
y
1
  104   11    0
left_bat.x+32
y
1
  702   -1    1
0
0
1
  901   -1    1


1
  401   -1    1
4

4
  521   -1    1
1000
0
1
  511   -1    1


1
  902   -1    1


1
=== COLLISION ACTIONS
0
=== MOUSE ACTIONS
0
=== KEYBOARD ACTIONS
-1
=== MEETING ACTIONS
-1

=== OBJECT ===
right_bat
    1    0

=== OBJECT ===
top_wall
    1    0

=== OBJECT ===
left_wall
    1    0

=== OBJECT ===
right_wall
    1    0

=== OBJECT ===
rt_wall
    1    1
=== CREATE ACTIONS
0
=== DESTROY ACTIONS
0
=== ALARM ACTIONS
0
=== STEP ACTIONS
17
  702   -1    1
0
0
2
  702   -1    1
0
0
3
  702   -1    1
0
0
4
  702   -1    1
0
0
5
  702   -1    1
0
0
6
  702   -1    1
0
0
7
  702   -1    1
0
0
8
  901   -1    1


1
  401   -1    1
1

1
  521   -1    1
2000
0
1
  801   -1    1
room < lastroom

1
  901   -1    1


1
  501   -1    1
1
0
1
  601   -1    1


1
  902   -1    1


1
  511   -1    1


1
  902   -1    1


1
=== COLLISION ACTIONS
0
=== MOUSE ACTIONS
0
=== KEYBOARD ACTIONS
-1
=== MEETING ACTIONS
-1

=== OBJECT ===
lt_wall
    1    0

=== OBJECT ===
dead
    0    0

