*Advanced Cut Scene IX *Using animations #include("system.prg") #addplayer("cut_Frap.tem") #addplayer("cut_Tano.tem") #send("cut_scene2.brd",10,10,1) #putplayer("Tano",11,10,2) #animation("fire.anm",10,12) #delay(3) #Mwin(" Frap: Hehe, fire…") #pause() #mwincls() #end()