*Advanced Cut Scene VIII *Using Ambient Effects #include("system.prg") #addplayer("cut_Frap.tem") #addplayer("cut_Tano.tem") #send("cut_scene2.brd",10,10,1) #putplayer("Tano",11,10,2) #a_r! = AmbientRed! #a_g! = AmbientGreen! #a_b! = AmbientBlue! #AmbientRed! = AmbientRed! - 40 #AmbientGreen! = AmbientGreen! - 40 #AmbientBlue! = AmbientBlue! - 40 #Mwin(" Frap: Woah, what was that?") #pause() #mwincls() #AmbientRed! = a_r! #AmbientGreen! = a_g! #AmbientBlue! = a_b! #kill(a_r!) #kill(a_g!) #kill(a_b!) #end()