*Advanced Cut Scenes VI *Program 1 *Incorporating a single enemy battle. #include("system.prg") #addplayer("cut_Frap.tem") #addplayer("cut_Tano.tem") #send("cut_scene2.brd",10,10,1) #posture(3,"Frap") #putplayer("Tano",11,10,2) #posture(1,"Tano") #Mwin("Frap: What does he want this time do you reckon?") #pause() #mwincls() #Mwin("Tano: I dunno, but there's a great big glob of pixels about to attack!") #pause() #mwincls() #fade(2) #fightenemy("pixel_man.ene","battle.bkg")