#bitmap("credits1.png") #midiplay("MagicalSpheres.MID") #fontsize(18) #text(13,8,"Andromeda Sky") #delay(4) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Game Elements") #bold(off) #fontsize(16) #text(10,10,"Programming") #color(15) #underline(off) #text(10,11,"Lead programmer: Alex Gisby") #text(10,12,"Additional Support: Finn Keenan") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Game Elements") #bold(off) #fontsize(16) #text(10,10,"Graphics") #color(15) #underline(off) #text(10,11,"RPG Maker XP Chipsets (Ripped by Spyder)") #text(10,12,"RPG Maker XP Character Set (Ripped by Shao)") #text(10,13,"The Night Item Set (Created by Alex Gisby)") #text(10,14,"Misc Item Sets 1 + 2 (Ripped by Linkin)") #delay(10) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Game Elements") #bold(off) #fontsize(16) #text(10,10,"Location Graphics") #color(15) #underline(off) #text(10,11,"Lonne Tym Pass backdrops photographed on location at") #bold(on) #text(10,12,"God's Window and Long Tom Pass, South Africa") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Game Elements") #bold(off) #fontsize(16) #text(10,10,"Music") #color(15) #underline(off) #text(10,11,"VIP Entertainment") #text(10,12,"Norman Vreuls (DarkwinterDreams)") #text(10,13,"Ghost") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Pre-Production") #bold(off) #fontsize(16) #text(10,10,"Storyline") #color(15) #underline(off) #text(10,11,"Plot writer: Alex Gisby") #text(10,12,"Scenario support: Tim Nolde") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Systems Development") #bold(off) #fontsize(16) #text(10,10,"AS Menu System 3") #underline(off) #color(15) #text(10,11,"Designer/Programmer: Alex Gisby") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Post-Production") #bold(off) #fontsize(16) #text(10,10,"Game Testing") #color(15) #underline(off) #text(10,11,"Lead Testers:") #text(16,11,"Helen Game") #text(16,12,"Emily Game") #delay(8) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Post-Production") #bold(off) #fontsize(16) #text(10,10,"System Testing") #color(15) #underline(off) #text(10,11,"Lead Tester:") #text(16,11,"Deathy") #delay(4) #fade(2) #bitmap("credits1.png") #color(40) #underline(on) #fontsize(18) #Bold(on) #Text(14,7,"Other") #bold(off) #fontsize(16) #text(10,10,"Special Thanks") #color(15) #underline(off) #text(10,11,"Helen Game") #text(10,12,"Tim Nolde") #text(10,13,"Everyone in the Toolkitzone community") #text(10,14,"All at Mystic Software") #delay(10) #bitmap("credits1.png") #text(10,10,"Another Side Studios UK") #text(10,11,"In association with Gameplay UK") #delay(5) #fade(2) #bitmap("credits2.png") #delay(8) #reset()